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Releases: Robocittykat/Base-incremental

Save data!!!

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@Robocittykat Robocittykat released this 14 Sep 22:40
f0f876a

I was going to include this in the next major update but literally everyone who played my game begged me to add it so here you go! It was not fun to implement, but I'm glad I did.

changes:
-Game autosaves every 30 seconds to localStorage (progress resets if you have the wrong amount of things saved in localStorage)
-Fixed pluralization errors
-(effects game dev and potential modders only) game is now split into multiple files to make things easier to manage.

The font didn't work again

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@Robocittykat Robocittykat released this 02 Sep 03:23
38abebd

file explorer uses TTF while github uses ttf so in the code when I got the font url I used TTF so github didn't recognize it. I think that was the problem at least, I can't really test without making a new release.

Oof I forgot to add the font to github the font

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@Robocittykat Robocittykat released this 02 Sep 02:56
38abebd

It's added now

The log update

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@Robocittykat Robocittykat released this 02 Sep 02:53
38abebd

Yay! After a month of working on this update (after what I originally thought would be 1 week, then 2, so on) I finally finished it! Introducing the log tree (get it?), an upgrade tree where you can spend paths for multiple upgrades. Buy paths with log points, but be careful, as the cost increases rapidly.
Changes:
-added base upgrade 4 (the second one, I know it doesn't make sense)
-added base upgrade 5
-capped ipsiClickers at 100
-themed buttons
-added the log tab
-added the base slider
-added the automation tab
-added the options tab
-added the log tree
-changed the font for the game

hyperspace bug fixes

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@Robocittykat Robocittykat released this 16 Mar 20:39
4f52162

changes (spoilers):

  • Fixed a bug where upon reloading a saved game, you would ipsi-complete the "unbased" challenge (put an = instead of ==).
  • Slight rebalancing to early hyperspace (unlock upgrades after 1 hyperspace, first 3 upgrades cost 1 less).
  • log upgrade 100 displays optimal base.
  • log upgrade 101 can be disabled, as it caused problem based on your setup.

The hyperspace update

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@Robocittykat Robocittykat released this 12 Mar 00:48
94d1aea

Allow me to tell the tale of this update...
After the log update, I started working on an update in which no new content would be added to the game, but rather some QoL stuff and/or rebalancing. One of the biggest planned additions was achievements. This did not happen. I started with rebalancing the current game. I was going to implement a new feature; point galaxies (based on antimatter galaxies) but after a lot of attempts to balance them, they always ended up being way overpowered or way underpowered (You can still find some remnants of their existence in the code). I also rebalanced log to make it slower and less overpowered. Then, my overambitious self started working on the next layer, bitwise. I had already started on bitwise during the log update, but then decided I should post what I had before working on new stuff. For this update, I started implementing bitwise, but then had a really good idea for a layer based on antimatter dimensions AND the prestige tree (similarities to the prestige tree yet to be implemented, if they ever will be that is). I started implementing it, and then it became the main point of the update, and here we are. Anyways, hope you enjoy the update, hope there are no bugs (who am I kidding), and sorry for waiting so long to post it.

Attempt 2 of using github sites...

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@Robocittykat Robocittykat released this 28 Jul 18:07
69eb31f

Attempt 2:
Well the site displayed the hello world correctly, I just hope I understand how it works from here on out.

attempt 1 of github sites

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@Robocittykat Robocittykat released this 28 Jul 18:01
3110280

Might be a few releases that don't really mean anything, just trying to get github sites to work
Attempt 1:
Made an index file that simply says "hello world?", here's hoping it will work.

base incremental

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@Robocittykat Robocittykat released this 28 Jul 12:58

Amass points, reset to increase your base, spend bases to gain boosts to point gain, and reach base 10!

v0.0.0-alpha-points

v0.0.0-alpha-points Pre-release
Pre-release

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@Robocittykat Robocittykat released this 24 Jun 13:59
2856266

Introduces the very first layer of the game - points. Also contains the first prestige.