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Releases: Roganis/EZ2DEMOSCENE
Releases · Roganis/EZ2DEMOSCENE
Release list
Android APK (preview: ccr-e15ee0c3-5g2s2l)
Debug APK built from ccr-e15ee0c3-5g2s2l at 131e6ce (2026-10-19). Updated automatically on every push.
EZ2DEMOSCENE v1.1.0
Gaussian splats and more model formats.
Added
- Gaussian splat layers (+ Add → ☁ Gaussian splats): captured objects
and places from.ply,.spz(versions 1 to 3) or.splatfiles,
drawn back to front as soft ellipses, on desktop and on the web. Up
axis, fit to size, tint, brightness, opacity, splat size, scatter and a
splat budget; a small built-in galaxy until a file is chosen. - More model formats for shapes: STL, PLY, OFF and 3MF, besides
glTF/GLB and OBJ. STL and 3MF are stood Y up; files without normals get
smooth ones kept sharp across edges. - "3D model or splat file…" and dropping a file on the window pick the
layer from the file: a PLY file becomes a shape or splats depending on
what it holds.
Desktop builds (latest main)
Windows, Linux and macOS builds of main at 68bfcf9 (2026-10-07). Updated automatically on every push to main. On macOS, install ffmpeg with brew install ffmpeg for video export.
Android APK (latest main)
EZ2DEMOSCENE v1.0.0
The first public release of EZ2DEMOSCENE: a desktop (Windows, Linux, macOS),
web and Android app for building seamless, stylised 3D loops the demoscene
way, without writing code. Start from a preset, tweak layers with sliders,
press Export and get an MP4, WebM, GIF or PNG sequence that loops with no
visible seam.
Downloads
- Windows:
EZ2DEMOSCENE-windows-x86_64.zip(ffmpeg and the DirectX
shader compiler included). - Linux:
EZ2DEMOSCENE-linux-x86_64.tar.gz(ffmpeg included). - macOS (Apple silicon):
EZ2DEMOSCENE-macos-arm64.tar.gz. For video
export, install ffmpeg withbrew install ffmpeg. - Android: the APK attached to this release.
- Web: https://roganis.github.io/ez2demoscene/ (installable as a PWA,
works offline after the first visit). - Manual:
EZ2DEMOSCENE_User_Manual.pdf, included in every desktop
archive.
Highlights
- Seamless loops, guaranteed. A loop is a whole number of beats at a
chosen BPM, and every animation runs a whole number of cycles per loop.
The test suite checks frame N equals frame 0 for every preset. - Presets in five groups: Consoles & arcade, PC era, Home computers &
handhelds, Demoscene and Engine showcases, plus your own saved presets
and layers. - Layers: raymarched backgrounds (tunnels, fractals, Menger sponge,
volumetric clouds, aurora), mirror floors, 25 built-in shapes, a library
of about 1,000 CC0 models and your own glTF/GLB/OBJ, terrain with water
and lava, particles, text and scrollers, logos, sprites, GIF and video
textures, electric arcs and the Mode 7 floor. - Loop-closed simulations: flocks, cloth, rigid bodies and liquid,
baked ahead of time so they repeat exactly. - Rendering: sun shadows, image-based lighting, physical materials
(GGX, clearcoat, sheen, glass), screen-space reflections, light shafts,
bloom, god rays, depth of field and motion blur. - Retro looks: 5th-generation console 3D (low resolution, vertex
snapping, affine warp), Quake light styles, whole-screen machine
resolutions and hardware palettes, borders and tape-loading stripes. - Music: drop in an MP3/WAV/OGG/FLAC or a MIDI file and animate
anything to its beats, loudness and bands; live input and live channels
fed by other programs. - Scenes & timeline, camera paths, a node graph for advanced users,
and readable.ez2.jsonproject files and.ez2packbundles. - Automation: a command line for headless exports, a JSON Schema of
the project format, and an MCP server (ez2demoscene --mcp) for AI
assistants.
See the README for the
full feature list.