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Promoted the validated 4.3.x global asset and Workshop development line to the stable 4.4.0 release.
Added the shared IRogueAssetStoreService backed by RogueRust/Assets/RogueAssets.db with versioned SQLite migrations for reusable asset, Workshop item, collection and Steam skin-pack metadata.
Workshop records can publish resolved skins into the shared skin catalogue and provide cached preview URLs to RogueRust ImageLibrary.
Added Steam skin-pack indexing from Rust UnlockedViaSteamItem relationships while keeping ownership/entitlement decisions in consuming plugins.
Skin and building platform
Added bounded shared skin-catalogue search by name, Workshop ID and content ID so execution plugins no longer need duplicate catalogue indexes.
Added shared building-skin metadata by grade, including the current Rust Wood, Stone, Metal and Armored building skin families used by RogueRust skin consumers.
Improved shared skin application so held entities receive the selected skin and an immediate network update alongside the underlying item.
Kept player-facing commands, permissions, blacklists, targeting, UI, selections and application policy in execution plugins such as RogueRustSkins.
Release and compatibility
Removed the Workshop item-tag lookup's compile-time dependency on Rust localization display-name types, restoring compatibility with the established protected Rust/Oxide reference set.
Aligned project, assembly, runtime, CI and public-release identities to 4.4.0.
Stable and testing updater channels remain isolated: update-manifest.json for stable and update-manifest-testing.json for testing.
Protected release publication updates the public release assets and stable updater pointer used by RogueRust automatic updates.
4.3.3
Added a shared skin-catalogue search API so execution plugins can query the DLL catalogue by skin name, Workshop ID or content ID without maintaining duplicate search indexes.
Began the contextual skinning development line for RogueRustSkins 2.2.5 while keeping player permissions, targeting, CUI and execution policy in the plugin.
Preserved the 4.3.2 Workshop/global asset architecture as the authoritative discovery and cache layer.
Reserved 4.4.0 as the next stable feature line after successful live development testing.
4.3.2
Moved Steam Workshop published-file and collection resolution into the RogueRust DLL through the new shared IRogueWorkshopService.
Workshop metadata now publishes resolved skins into the shared skin catalogue and supplies preview URLs directly to RogueRust ImageLibrary.
Added normalized Workshop tag-to-Rust-item lookup so plugins no longer need to repeatedly scan every item definition for every imported skin.
Kept player-facing import commands, permissions, blacklists and execution policy in consuming plugins; the DLL owns discovery/cache infrastructure only.
Extended the global asset layer with Steam skin-pack membership based on Rust UnlockedViaSteamItem relationships, while leaving ownership/entitlement decisions to the execution plugin.
Reviewed external skin/building implementations for architectural gaps. Building grades, wallpaper sides/packs, redirects, searchable catalogue metadata, favourites/sets and player execution policy remain separated so future shared metadata can be added without moving gameplay policy into the DLL.
4.3.1-testing
Global asset/workshop cache migration candidate
Added the shared RogueRust asset store backed by RogueRust/Assets/RogueAssets.db with versioned SQLite migrations.
Added global Workshop item and collection metadata caching for reuse across RogueRust plugins without requiring a Steam Web API key.
Added compatibility migration of legacy RogueRust ImageLibrary metadata while leaving legacy data intact for safe rollback during testing.
Added shared assets and workshop-cache capabilities while preserving existing ImageLibrary and skin APIs.
Prepared content cache directories for image and Workshop assets so future consumers can share durable data instead of duplicating plugin-specific caches.
Added first-class Steam skin-pack indexing from Rust UnlockedViaSteamItem relationships, persisted in the global asset database with content/workshop membership for reuse by skin consumers.
Kept entitlement/ownership policy separate from catalogue discovery so pack/DLC metadata can be indexed globally without forcing plugins to expose paid content.
Kept Workshop discovery keyless and bounded: known IDs and collections can enrich the shared cache without brittle Steam Community HTML scraping.
4.3.0
RRAM administration/UI release
Promoted the validated 4.2.9 RRAM testing line to the 4.3.0 stable release identity.
Finalized the shared RogueRust administration UI foundation, appearance/window primitives and reusable component styling used by RogueRustAdminMenu 2.5.0.
Retains demand-driven RogueUI rendering, selective refresh policy, shared service reuse and the no-dashboard-polling design.
Preserves non-blocking immediate actions such as rapid Give without rebuilding the administration workspace.
Keeps Oxide-first operation and Carbon compatibility through the Oxide compatibility surface.
Carries forward the validated runtime, diagnostics, GridPower, skin, teleport, vehicle, ImageLibrary and performance infrastructure from the 4.2.x line.
4.2.9-testing
RRAM pre-2.5 polish and performance validation
Advanced the testing line to 4.2.9 for the final optimisation and UI-polish cycle before the 2.5.0 AdminMenu release.
Retains demand-driven RogueUI rendering, selective refresh policy, shared service reuse and the no-dashboard-polling design.
Keeps immediate actions non-blocking and avoids workspace rebuilds for rapid actions such as Give.
Reserved 4.2.9 for compatibility/performance hardening so the next release line can focus on validated shared UI consumers, including the planned SkinBox conversion.
4.2.0-testing
Completion release from the 4.0.0 baseline
Consolidated the validated v4.0.0 performance/runtime baseline and subsequent 4.1.x development work into the RogueRust 4.2.0 completion candidate.
Aligned project, assembly, runtime and plugin-manifest source identity to 4.2.0.
Retained Oxide-first operation and Carbon compatibility through the Oxide compatibility surface without introducing a hard Carbon dependency.
Preserved established plugin-facing services and compatibility/API baseline protections.
GridPower / public power-pole backend
Added the shared GridPower backend developed through the 4.1.x testing cycle for public power-pole discovery and managed grid state.
Supports the proven power-pole/streetlight workflow used by RogueRustGridPower without requiring each plugin to duplicate world discovery/state infrastructure.
Retained bounded discovery/state handling and diagnostics suitable for server-side validation.
Removed the experimental substation/splitter service implementation from the 4.2.0 release line after testing showed the power-pole-only design to be the safer completed scope.
Preserved the former experimental substation implementation separately on testing-substation-backup for future investigation; it is not part of 4.2.0.
Performance and runtime hardening retained from v4.0.0
Retained reduced scheduler and workload hot-path allocations without changing scheduling semantics.
Retained cached stable Rust world reflection metadata and per-runtime-type entity member lookups to reduce repeated world-query reflection overhead.
Retained the shared skin catalogue/application/cache/session platform introduced before the v4 baseline.
Retained embedded binary PNG/FileStorage delivery with validation, fingerprinting, deduplication and no runtime external image-host requirement for packaged assets.
Retained shared teleport, vanish, vehicle catalogue, F1 administration, world-query, database, HTTP, scheduling, profiling and integration service families.
Continued the shared-service approach so plugins can avoid duplicating expensive scans, timers, persistence loops and infrastructure.
Build, CI and release safety
Updated the source release identity to 4.2.0 so the testing branch resolves to 4.2.0-testing and stable promotion resolves to 4.2.0.
CI validates that project, assembly and runtime identities agree before building the protected release package.
CI continues to require current Rust/Oxide reference assemblies and verifies protected release outputs before artifact upload.
Public publication remains explicitly controlled: testing and normal CI validation do not overwrite the stable updater channel.
Retained the unified RogueRust-Windows.cmd validation/build/pre-stable/template/protected/package/reference/SDK workflow.
Retained generated SDK/API reference validation and compatibility-first source-contract gating.
Release test scope
Validate clean Oxide startup and shutdown/restart lifecycle.
Validate Carbon loading through its Oxide compatibility surface.
Validate the RogueRust plugin family against the 4.2.0 DLL.
Validate GridPower power-pole discovery, managed power state and streetlight behaviour.
Validate diagnostics/console commands, updater channel isolation and protected CI artifacts.
Substation/splitter spawning, preview and access-placement behaviour are explicitly outside the 4.2.0 release scope.
4.1.26-testing (experimental, superseded by 4.2.0)
Added non-spawning nearest-substation splitter preview support for GridPower SAFE-TEST validation.
Real loaded control-hut door/entry hierarchy was mandatory; inferred-door fallback placements remained unresolved.
Preview path created no entities and used a minimal visualization path.
Automatic splitter population remained disabled by default and opt-in only.
This experimental substation line was removed from the 4.2.0 release scope and preserved on testing-substation-backup.
4.1.25-testing (experimental, superseded by 4.2.0)
Hardened GridPower substation splitter SAFE-TEST lifecycle and saved splitter-bank adoption.
Added placement-delta adoption fallback for stale network IDs and tightened control-hut door resolution.
Automatic substation splitter population remained disabled by default and opt-in only.
Superseded by the 4.2.0 power-pole-only completion scope.
4.0.0-testing
Performance and runtime hardening
Advanced the source, assembly and runtime identity to 4.0.0 while preserving the established plugin-facing API baseline.
Reduced scheduler and workload hot-path allocations without changing scheduling semantics.
Cached stable Rust world reflection metadata and per-runtime-type entity member lookups to reduce repeated world-query reflection overhead.
Reduced network subscription cleanup/snapshot allocations and HTTP diagnostics allocation overhead.
Tightened HTTP host-interval handling and corrected the runtime HTTP User-Agent to RogueRust/4.0.0.
Cached resolved ADO.NET provider types and reduced database diagnostics snapshot allocations while retaining existing SQLite/MySQL concurrency, retry and circuit-breaker behaviour.
Reduced RogueUI lifecycle/metrics overhead while preserving canonical full-document rendering for structural changes and safe selective leaf updates.
Build, validation and release safety
Added the unified RogueRust Windows launcher with clean, build, validation, pre-stable, template, protected-build, package, reference-update and SDK-reference actions.
Corrected API-baseline export exit handling and retained compatibility-first source-contract validation.
Changed normal testing/main CI pushes to validate and package only; public publishing requires explicit approval.
Retained isolated stable/testing updater channels and protected release packaging.
Compatibility
v4 is an overhaul rather than a rewrite: existing source files and established services remain in place.
Oxide remains the primary runtime with Carbon supported through its Oxide compatibility surface and no hard Carbon dependency.
The supplied RogueRust plugin family remains the regression-consumer set for v4 validation.
3.3.11-testing
Added the shared skin catalogue, application, effective-skin cache and bounded skin-session platform.
Added persistent skin manifest support and late Steam inventory-definition discovery without a compile-time Steamworks dependency.
Registered skin services through RogueServices/capability discovery while guarding redirect replacement until state-preserving replacement is validated.
3.3.8-testing
Reworked packaged artwork around binary .png assembly resources.
Added PNG chunk/CRC/IEND validation and immediate FileStorage round-trip verification.
Retained SHA-256 content deduplication, owner namespaces, stale CRC cleanup and persisted metadata.
3.3.7-testing
Added embedded-asset fingerprinting, stale cache invalidation and explicit delivery diagnostics.
3.3.6-testing
Added the dedicated embedded RogueRust icon catalogue and local-only ImageLibrary asset resolver.
3.3.5-testing
Expanded shared vehicle catalogue metadata and continued F1 administration/ImageLibrary hardening.
3.3.0-testing
Began the coordinated administration-platform overhaul with shared vanish state, RogueUI design/font primitives and shared teleport direction.
3.0.0
Consolidated the mature 2.x framework into the stable 3.x platform with diagnostics, lifecycle safety, API compatibility checks and public documentation.
2.x development summary
2.9.0: bounded stability/soak monitoring.
2.8.0: developer platform, capability contracts and API-baseline release gating.
2.7.0: resilience/circuit breakers and drain-first shutdown.
2.6.0: ImageLibrary reverse indexes, owner namespaces/pressure and warmup.
2.5.0: UI/data efficiency and reusable DB command templates.
2.4.0: adaptive observability and recent metrics.
2.3.0: pressure attribution, HTTP protection and image content dedupe.