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Weltall 0.8.4

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@Roman215 Roman215 released this 23 Oct 21:20

Weltall 0.8.4 is a native port of Xenogears (PlayStation, 1998), rebuilt in Unreal Engine 5. You'll need your own copy of the USA release or a supported English undub. No game data is included.

What's new

  • Added a Button layout option under Options → Controls, for players used to the Japanese release's controls. With Circle confirms, ○ confirms and is the 3-point attack, and × cancels. Japan also swaps □ and △ as the Japanese release does: □ jumps and △ opens the menu. Buttons you rebound yourself stay where you put them.
  • With Perfect Works Build, a portrait texture pack such as the HD Portraits Project only shows while the mod's Portraits option is set to Original, because the mod's portraits are pictures of its own. The option's help now says so.

Fixes

  • Fixed battles stopping when Elly uses Thermo Largo, Fei uses Big Bang or Emeralda uses Aqua Dhaum in their Gears.
  • Fixed battles stopping when Citan uses his Tsunami Ice Deathblow.
  • Fixed Weltall's version from the title screen showing on the game over screen.
  • Fixed ó showing as a button icon with the Spanish translation.

Playing

  1. Download the Windows or Linux zip below and unzip it wherever you want.
  2. Put both disc images in the Games folder. BIN/CUE and CHD preserve movie audio; ISO/IMG also work, but the movies will be silent.
  3. Run Weltall.exe on Windows 10 or 11 (64-bit, DirectX 12), or Weltall.sh on Linux (64-bit, Vulkan).

On Windows, settings and saves are in %LOCALAPPDATA%\Weltall. On Linux, settings are in ~/.config/Weltall and saves are in ~/.local/share/Weltall/Saves. You can import PlayStation memory-card saves from the Saves page in Options. See the README for controls and more details.

What to expect

Both discs are playable, and gameplay behavior has been checked against the original game's code. My own playthrough is still in progress, with about 24 hours played without a hang. Automated tests have run every map and story battle, along with long stretches of the story from save to save. You should be able to play from start to finish, and I'm fixing reported issues as they come in.

Players have run the Linux build on a Steam Deck and on CachyOS with an AMD graphics card. If you run into problems on Linux, please report them.

If the game stops with an error on screen, attach the log file it names to a bug report and describe what you were doing. If it crashes, zip and attach the newest folder in %LOCALAPPDATA%\Weltall\Saved\Crashes (Windows) or ~/.config/Epic/Weltall/Saved/Crashes (Linux). A save from just before the problem helps too.