SMT2 PSX English Translation v0.1.0
First public release.
Added
- Variable-width English rendering across dialogue, menus, and status screens
(kerned 12x12 and 10x10 fonts, VWF hooks on all three printer paths). - English dialogue engine: dictionary-compressed text with rebuilt Huffman
trees covering all dialogue banks, including the negotiation/battle banks. - Translated name tables: demons, races, spells, items, locations, NPCs,
traits, and drinks. - Translated menus, system strings, boot disclaimer, map/save-list location
names, and default party names. - English name-entry screen: A-Z/a-z/0-9 grid with an END button.
- Translated opening movie crawl, re-rendered with the game's own font at the
original resolution and frame layout. - Complete story translation: all dialogue banks (0-7) are in English,
including the negotiation/battle banks. - Reproducible build (
build.py) that patches a verified Japan Rev 1 image
and emits distributable xdelta patches.
Downloads
| File | Contents |
|---|---|
SMT2_EN_v0.1.0.xdelta |
Full translation, English opening movie |
SMT2_EN_v0.1.0_JP_opening.xdelta |
Full translation, original Japanese opening movie |
The patches contain no game data. You need your own dump of the game;
use only an image created from media you own, where permitted by
applicable law.
How to apply
-
Start from a verified Shin Megami Tensei II (Japan) (Rev 1)
MODE2/2352 BIN image (222,694,416 bytes).
Its sha256 must bec86fed4d6cefd676fe9c707f099f3fcc97c64b0ee1220ac5b3a47f1a6e2f1235. -
Apply ONE of the patches with
Delta Patcher
or xdelta3:xdelta3 -d -s "Shin Megami Tensei II (Japan) (Rev 1).bin" SMT2_EN_v0.1.0.xdelta SMT2_EN.bin -
Optionally verify the result against
sha256sums.txt:SMT2_EN_v0.1.0.xdeltaoutput:48a485b57f31cc75cf556a70d23bb1b9647e3fa09c5a30c5c53d6905bb62080eSMT2_EN_v0.1.0_JP_opening.xdeltaoutput:2ea7f56f6954cf143c5b4ea1ab07fb2798bf054996126e278686267e0be95c4c
-
Create
SMT2_EN.cuenext to the patched BIN with this content:FILE "SMT2_EN.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00