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SMT2 PSX English Translation v0.1.1

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@Roman215 Roman215 released this 19 Jul 02:19

Thank you to arciks1192-svg who tried the first public release and reported what
they found. This maintenance release focuses on missing interface text,
cleaner early-game dialogue, and several bugs uncovered through player
feedback.

Added

  • Translated previously missed text stored in separate game overlays,
    including Automap marker instructions and prompts, casino demon-selection
    text, the bonus viewer's race and demon lists, and Rag's Earthies label
    (#4).
  • Translated all 115 demon-negotiation choice labels, including responses such
    as "Friendly" and "Intimidating."

Changed

  • Reformatted Virtual Battler level choices to clearly separate each level
    from its Macca cost and display the Macca symbol
    (#2).
  • Reworked STEVEN's early Virtual Battler dialogue to sound more natural and
    to clarify what the Demon Summoning Program is meant to do
    (#3).
  • Polished several other early-game lines, including the shopkeepers who
    refuse service because of Okamoto's debts and the Virtual Battler
    attendant's farewell.
  • Reworded item-use target prompts as the more natural "Use it on whom?"

Fixed

  • Corrected victory messages that could display the wrong number of defeated
    enemies, especially for the second enemy group
    (#1).
  • Fixed demon negotiation dialogue displaying corrupted text, restored its
    choice menus, and rebuilt the negotiation text handling so dictionary
    compression no longer conflicts with the game's choice command
    (#5).
  • Fixed healing items displaying corrupted text when asking which party member
    should receive the item.

Downloads

File Contents
SMT2_EN_v0.1.1.xdelta Full translation, English opening movie
SMT2_EN_v0.1.1_JP_opening.xdelta Full translation, original Japanese opening movie

The patches contain no game data. You need your own dump of the game;
use only an image created from media you own, where permitted by
applicable law.

How to apply

  1. Start from a verified Shin Megami Tensei II (Japan) (Rev 1)
    MODE2/2352 BIN image (222,694,416 bytes).
    Its sha256 must be c86fed4d6cefd676fe9c707f099f3fcc97c64b0ee1220ac5b3a47f1a6e2f1235.

  2. Apply ONE of the patches with
    Delta Patcher
    or xdelta3:

    xdelta3 -d -s "Shin Megami Tensei II (Japan) (Rev 1).bin" SMT2_EN_v0.1.1.xdelta SMT2_EN.bin
    
  3. Optionally verify the result against sha256sums.txt:

    • SMT2_EN_v0.1.1.xdelta output: a9dccdf0b1e2ea4c78c4fc4ba6b078eb884688ed31f99ee13321b9f9992dd316
    • SMT2_EN_v0.1.1_JP_opening.xdelta output: f633057c4304ef583facfcee4d464e43c8baadd3a38dd1ecc1b3f0d6e1de1201
  4. Create SMT2_EN.cue next to the patched BIN with this content:

    FILE "SMT2_EN.bin" BINARY
      TRACK 01 MODE2/2352
        INDEX 01 00:00:00