SMT2 PSX English Translation v0.1.4
This maintenance release addresses text-rendering and menu-layout issues found
after 0.1.3, particularly in the Cathedral, COMP, Church, and casino interfaces.
Changed
- Refined the compact party and demon-name font with balanced, half-width
capitals that match its clean single-stroke lowercase letters. - Matched the race and demon-name typography in Cathedral fusion lists.
Fixed
- Fixed long or repeated English name inserts overflowing the stock text
buffer, which could corrupt the final enemy name in large groups. - Fixed dictionary-expanded text being sent to the wrong message buffer during
streamed dialogue, which could produce garbled or overdrawn fusion-result
boxes. - Fixed the garbled Church menu exit option, recovery-item list and quantity
prompts, and item purchase confirmation. - Translated the recovery-item quantity label as "OWN" without changing its
compact blue-box layout. - Widened the name field in every casino prize inventory so long English item
names remain separated from their costs, and replaced the Japanese cost
counter with the Coin suffix "C". - Fixed garbled demon and sword selection prompts in Cathedral fusion menus.
- Fixed excessive spacing between capital and lowercase letters in Cathedral
party and fusion-result names. - Fixed garbled symbol text in the COMP demon-dismissal and item-discard
confirmation prompts, and in the casino's insufficient-Macca and code-entry
messages. The confirmations now read as natural one-line questions:
"Dismiss [name]?" / "Discard [item]?" - Restored the stock look of the greyed YES/NO confirmation options: they had
shrunk because their renderer shares the compact 10x10 font introduced for
demon-name lists. The five stock heavy glyphs are preserved in unused font
cells so the confirm box renders pixel-identically to the original.
Downloads
| File | Contents |
|---|---|
SMT2_EN_v0.1.4.xdelta |
Full translation, English opening movie |
SMT2_EN_v0.1.4_JP_opening.xdelta |
Full translation, original Japanese opening movie |
The patches contain no game data. You need your own dump of the game;
use only an image created from media you own, where permitted by
applicable law.
How to apply
-
Start from a verified Shin Megami Tensei II (Japan) (Rev 1)
MODE2/2352 BIN image (222,694,416 bytes).
Its sha256 must bec86fed4d6cefd676fe9c707f099f3fcc97c64b0ee1220ac5b3a47f1a6e2f1235. -
Apply ONE of the patches with
Delta Patcher
or xdelta3:xdelta3 -d -s "Shin Megami Tensei II (Japan) (Rev 1).bin" SMT2_EN_v0.1.4.xdelta SMT2_EN.bin -
Optionally verify the result against
sha256sums.txt:SMT2_EN_v0.1.4.xdeltaoutput:3748bb737a255c8860db8e1cac24d33abce76c76fb896a2cedc1bddb7f5b96abSMT2_EN_v0.1.4_JP_opening.xdeltaoutput:a2a0a7f806db4e8ac6f2e8bf1b58b79387bfe59026bf82a48672de83127b348c
-
Create
SMT2_EN.cuenext to the patched BIN with this content:FILE "SMT2_EN.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00