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SMT2 PSX English Translation v0.1.4

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@Roman215 Roman215 released this 20 Jul 23:26

This maintenance release addresses text-rendering and menu-layout issues found
after 0.1.3, particularly in the Cathedral, COMP, Church, and casino interfaces.

Changed

  • Refined the compact party and demon-name font with balanced, half-width
    capitals that match its clean single-stroke lowercase letters.
  • Matched the race and demon-name typography in Cathedral fusion lists.

Fixed

  • Fixed long or repeated English name inserts overflowing the stock text
    buffer, which could corrupt the final enemy name in large groups.
  • Fixed dictionary-expanded text being sent to the wrong message buffer during
    streamed dialogue, which could produce garbled or overdrawn fusion-result
    boxes.
  • Fixed the garbled Church menu exit option, recovery-item list and quantity
    prompts, and item purchase confirmation.
  • Translated the recovery-item quantity label as "OWN" without changing its
    compact blue-box layout.
  • Widened the name field in every casino prize inventory so long English item
    names remain separated from their costs, and replaced the Japanese cost
    counter with the Coin suffix "C".
  • Fixed garbled demon and sword selection prompts in Cathedral fusion menus.
  • Fixed excessive spacing between capital and lowercase letters in Cathedral
    party and fusion-result names.
  • Fixed garbled symbol text in the COMP demon-dismissal and item-discard
    confirmation prompts, and in the casino's insufficient-Macca and code-entry
    messages. The confirmations now read as natural one-line questions:
    "Dismiss [name]?" / "Discard [item]?"
  • Restored the stock look of the greyed YES/NO confirmation options: they had
    shrunk because their renderer shares the compact 10x10 font introduced for
    demon-name lists. The five stock heavy glyphs are preserved in unused font
    cells so the confirm box renders pixel-identically to the original.

Downloads

File Contents
SMT2_EN_v0.1.4.xdelta Full translation, English opening movie
SMT2_EN_v0.1.4_JP_opening.xdelta Full translation, original Japanese opening movie

The patches contain no game data. You need your own dump of the game;
use only an image created from media you own, where permitted by
applicable law.

How to apply

  1. Start from a verified Shin Megami Tensei II (Japan) (Rev 1)
    MODE2/2352 BIN image (222,694,416 bytes).
    Its sha256 must be c86fed4d6cefd676fe9c707f099f3fcc97c64b0ee1220ac5b3a47f1a6e2f1235.

  2. Apply ONE of the patches with
    Delta Patcher
    or xdelta3:

    xdelta3 -d -s "Shin Megami Tensei II (Japan) (Rev 1).bin" SMT2_EN_v0.1.4.xdelta SMT2_EN.bin
    
  3. Optionally verify the result against sha256sums.txt:

    • SMT2_EN_v0.1.4.xdelta output: 3748bb737a255c8860db8e1cac24d33abce76c76fb896a2cedc1bddb7f5b96ab
    • SMT2_EN_v0.1.4_JP_opening.xdelta output: a2a0a7f806db4e8ac6f2e8bf1b58b79387bfe59026bf82a48672de83127b348c
  4. Create SMT2_EN.cue next to the patched BIN with this content:

    FILE "SMT2_EN.bin" BINARY
      TRACK 01 MODE2/2352
        INDEX 01 00:00:00