SMT2 PSX English Translation v0.1.6
This release adds a modern Demon Compendium while retaining an explicit
original-gameplay build, and fixes presentation and text issues present in
0.1.5.
Added
- Added a Demon Compendium to the Cathedral of Shadows. It automatically
records recruited demons and completed fusion results, imports demons held
by existing saves, provides race/name/level/alignment sorting, displays each
demon's Macca cost, and summons fixed default-stat forms subject to the
protagonist's level, roster space, and duplicate restrictions. Registration
persists through the original save payload without changing its format. - Added four release profiles covering English or Japanese movies with either
the default enhancements or original gameplay mechanics.
Changed
- Enabled gameplay enhancements by default and added
--no-enhancementsas a
general opt-out for purist builds and future modern features. - Clarified Cathedral fusion warnings that compare the resulting demon's
alignment with the player's alignment. - Expanded the translation-spacing audit to cover adjacent runtime names and
dialogue that continues across separately stored message records.
Fixed
- Restored the equipment-shop header's original name inset so the status icon
no longer overwrites the first letter of the selected human's name. - Made generated movie files inherit the build directory's permissions on
Windows, allowing subsequent builds to read and replace them reliably. - Prevented the widened demon-negotiation response texture from wrapping at
the PSX texture-page boundary and showing stale player-name fragments. - Inset the negotiation response panel's right and bottom endpoints so their
complete beveled edges remain visible against the full-screen frame. - Kept both the COMP demon-dismissal confirmation and the returning "Who
leaves?" prompt at their original one-line height after choosing NO. - Lowered the dialogue apostrophe by one pixel so it no longer collides with
descenders on the preceding line. - Restored missing spaces at every cross-record dialogue join identified by
the expanded audit, including repeated words and dynamic race/demon names. - Corrected the casual thank-you shown when leaving the Valhalla bar.
Downloads
| File | Contents |
|---|---|
SMT2_EN_v0.1.6.xdelta |
English movies and modern gameplay enhancements (recommended) |
SMT2_EN_v0.1.6_NO_ENHANCEMENTS.xdelta |
English movies and original gameplay mechanics |
SMT2_EN_v0.1.6_JP_movies.xdelta |
Original Japanese movies and modern gameplay enhancements |
SMT2_EN_v0.1.6_NO_ENHANCEMENTS_JP_movies.xdelta |
Original Japanese movies and original gameplay mechanics |
The default patches include the Demon Compendium, which automatically
records recruited and fused demons and lets you summon default-stat
copies from the Cathedral for Macca. Choose a NO_ENHANCEMENTS patch
to preserve the original gameplay mechanics. Apply exactly one patch.
The patches contain no game data. You need your own dump of the game;
use only an image created from media you own, where permitted by
applicable law.
How to apply
-
Start from a verified Shin Megami Tensei II (Japan) (Rev 1)
MODE2/2352 BIN image (222,694,416 bytes).
Its sha256 must bec86fed4d6cefd676fe9c707f099f3fcc97c64b0ee1220ac5b3a47f1a6e2f1235. -
Apply ONE of the patches with
Delta Patcher
or xdelta3:xdelta3 -d -s "Shin Megami Tensei II (Japan) (Rev 1).bin" SMT2_EN_v0.1.6.xdelta SMT2_EN.bin -
Optionally verify the result against
sha256sums.txt:SMT2_EN_v0.1.6.xdeltaoutput:e6a26c11ced508dff00855b316e8e7ce7ff0284aa768326c9c367118489d68a6SMT2_EN_v0.1.6_NO_ENHANCEMENTS.xdeltaoutput:26d35be366d168ea895ff629feaa7a00fc536810f7e7b381ccdfb1a69fec2328SMT2_EN_v0.1.6_JP_movies.xdeltaoutput:e85af4b43f3718a40f7852a7eec0aae7b012f1f56b3527d7f03debb2aed0e0b4SMT2_EN_v0.1.6_NO_ENHANCEMENTS_JP_movies.xdeltaoutput:3b6852d4b213a3d66923b2ba11fa750957ab00700c1d1f9a3368dc9607124224
-
Create
SMT2_EN.cuenext to the patched BIN with this content:FILE "SMT2_EN.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00