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Save states with pictures. Save states in the game menu shows your four slots with a picture of the moment you saved and when that was, and the game's page lists your save states with a Play from here button. Pictures sync with RomM along with the states.
Play time on each game's page: how long you've played across every device, how many sessions, and when you last played. Romp asks you once to pair again with RomM for the permission this needs.
Looks for every console: a CRT, the screen of each handheld, sharp pixels that stay evenly sized at any window size, or smooth pixels, drawn with the best shaders from RetroArch's collection. Each console starts with the screen it was played on, and Look in the game menu changes it live. The CRT can be a TV or a monitor, with settings for curvature, scanlines and mask.
Genesis, Sega CD, 32X and Saturn games blend their checkerboard dithering into the transparency it stood for on a TV.
Game Boy Color, Game Boy Advance, DS and PSP games show the colours their screens did, and Game Boy games can show a Game Boy Pocket screen, the original green one, or a modern backlit one.
A Looks tab in Settings to choose each console's look outside a game.
Achievement popups can be quiet or off, in Settings or from the Achievements panel in the game menu. Quiet keeps unlock popups and shows progress only at 25%, 50% and 75%, at most once a minute; everything else, or everything when off, is a brief note in the corner. Popups and notes can sit in any corner of the screen.
The Achievements panel in the game menu lists what you unlocked and how far along you got while playing first.
Changed
Achievement popups are quiet by default and appear in the top-right corner instead of the top centre.
The Sharp pixels switch in Settings is replaced by each console's look in the Looks tab, where the Xbox's sharp or smooth scaling is set too.