Changes to Wizard smite to be less frustrating and round-removey#231
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Merrokitsune merged 18 commits intoJun 1, 2025
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… a new event, with separate descriptions, functions in the shared magic system, etc I also added a jitter effect to the target of your 'cellular smite', and increased the duration you can stay in rod form to slightly make up for its nerfed speed. as a consequence, you do have a lot more control over what you hit. may be worth considering that in balance discussions
…you can't set a polymorph duration to a decimal! good to know)
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Updated the video demonstration to show the current version of the spells in the pr. Obviously its up to maintainers and Ron whether or not this gets merged, though overall reception in the discord seems positive |
doesn't appear to be a way to add this through current components. maybe one can be added?
…also removes the additions to the immovable rod cs files
… down after the polymorph ends
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Updated the demo video again. Now featuring an immovable rod that has a knockdown effect |
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Added “Do not merge”, as requested. |
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Changes have been made to reorient the PR along the Smite changes alone. The Immovable Rod changes were not desired. |
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“Do Not Merge” label removed per request. |
imatsoup
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Jun 25, 2025
…ory, add comments where needed
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About the PR
Wizard smite now deals 125 Cellular damage to the target as opposed to instantly gibbing someone.
Why / Balance
Wizard is a very fucked up antag for low-population crews to deal with. That, and being instantly round-removed, potentially very early into a round, is not exactly fun either. Smiteing the only secoff (or only X role really) will not necessarily be totally crippling now.
Technical details
A new spell was created with its own .cs classes, as well as modifications to the SharedMagicSystem to allow for a version of Smite that deals damage as opposed to instantly gibbing. This was done to keep normal Smite for ad-meme purposes.
Media
2025-05-22.01-14-31.mp4
Requirements
Breaking changes
Changelog
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