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GeonBit 0.0.0.4
0.0.0.4
- Minor fixes in
TileMapcomponent. - Added options to iterate tiles and batches in
TileMap. - Fixed octree cloning.
- Optimized game object cloning.
- Added option to disable update events for GameObjects that don't need it.
- Added
SamplerStatesgetter. - Added Combined Meshes Renderer.
- Added
Transformto scene node to process Matrices. - Added option to force node to update its transformations.
- Optimized octree to not add empty nodes to octree.
- Optimized bounding box / sphere culling nodes to cull when empty.
- Added lots of useful functions in
Gameto set resolution and fullscreen. - Added option to set relative step in sprite animation.
- Added more getters to resource manager.