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This repository was archived by the owner on Dec 3, 2023. It is now read-only.

GeonBit 0.0.0.4

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@RonenNess RonenNess released this 28 Jul 09:40
· 134 commits to master since this release

0.0.0.4

  • Minor fixes in TileMap component.
  • Added options to iterate tiles and batches in TileMap.
  • Fixed octree cloning.
  • Optimized game object cloning.
  • Added option to disable update events for GameObjects that don't need it.
  • Added SamplerStates getter.
  • Added Combined Meshes Renderer.
  • Added Transform to scene node to process Matrices.
  • Added option to force node to update its transformations.
  • Optimized octree to not add empty nodes to octree.
  • Optimized bounding box / sphere culling nodes to cull when empty.
  • Added lots of useful functions in Game to set resolution and fullscreen.
  • Added option to set relative step in sprite animation.
  • Added more getters to resource manager.