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GeonBit 0.1.0.2
0.1.0.2
- Fixed physics debug renderings.
- Renamed physical body to Rigid body.
- Added kinematic body component.
- Added more options to physics world simulation.
- Added physics height map shape.
- Updated to Bullet 0.10.0 version.
- Refactored some node-related functions and API.
- Added OnTransformationUpdate event.
- Disable physics rendering by default even in debug mode.
- Improved Combined Meshes performance by using vertex / index buffers.
- Optimized some lists-to-array conversion by using custom list that don't copy memory.