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GeonBit 0.1.0.3
0.1.0.3
- Added lit material and lights manager.
- Better normal transformations in combined meshes.
- Fixed cloning of physical objects and collision shapes.
- Added 'EnableSimulation' boolean to physical bodies.
- Added static physical body (so now we have Rigid Body, Kinematic Body, and Static body).
- Improved static and kinematic body performance, and physics in general.
- Added compound physical collision shape.
- Moved default physics collision group / masks to Core, and added default group and masks to different physical body types.
- Added dirty flags to material properties.
- Removed LightingEnable property from materials (material should either be lit or unlit, it shouldn't be configurable - design choice).
- Fixed combined meshes bounding box / sphere bugs.
- Removed duplicated AddToScene event.
- Fixed bug in cloning model renderer materials.
- Optimized override materials memory consumption.