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This repository was archived by the owner on Dec 3, 2023. It is now read-only.

GeonBit 0.1.0.3

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@RonenNess RonenNess released this 22 Aug 22:32
· 51 commits to master since this release

0.1.0.3

  • Added lit material and lights manager.
  • Better normal transformations in combined meshes.
  • Fixed cloning of physical objects and collision shapes.
  • Added 'EnableSimulation' boolean to physical bodies.
  • Added static physical body (so now we have Rigid Body, Kinematic Body, and Static body).
  • Improved static and kinematic body performance, and physics in general.
  • Added compound physical collision shape.
  • Moved default physics collision group / masks to Core, and added default group and masks to different physical body types.
  • Added dirty flags to material properties.
  • Removed LightingEnable property from materials (material should either be lit or unlit, it shouldn't be configurable - design choice).
  • Fixed combined meshes bounding box / sphere bugs.
  • Removed duplicated AddToScene event.
  • Fixed bug in cloning model renderer materials.
  • Optimized override materials memory consumption.