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FFT Changes from vanilla

Rosalie edited this page Mar 8, 2026 · 3 revisions

Changes from vanilla

  • The world map is no longer unlocked through linear story progression.
    • Instead, regional passes must be acquired to unlock the locations in those regions
    • The regions are Gallione (where you start by default), Fovoham, Lesalia, Lionel, Zeltennia, Limberry, and Murond.
  • Story and sidequest battles are now accessed through pressing R2 while on their associated location dot.
  • Randomly occuring battles no longer happen.
    • Instead, they are accessed by holding Circle while traveling to their location dot.
  • Character recruitments and Ramza job upgrades are accessed by pressing L2 while on a location dot.
  • The goal of the game is still to travel to Murond Death City and defeat Altima.
    • However, in order to unlock the way there, a number of Zodiac Stones must be acquired first from the multiworld.
    • Murond Death City is located at a World Map dot to the north of the Deep Dungeon.
  • Character recruitments, shop inventory unlocks, jobs, and Ramza's unique Squire job are unlocked as multiworld items.
  • Characters are recruited with no equipment and in their base job at job level 2.
    • However, they will receive the benefit of JP Boon items obtained prior to their recruitment.
  • The Deep Dungeon is fully lit.
  • Rafa and Malak's unique abilities now can hit up to ten times (like in the War of the Lions and Ivalice Chronicles versions).
  • Cloud can use Limit with any sword, not just the Materia Blade.
  • You can fast forward through event text by holding X.

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