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Universal Legs 1.2.0

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@RoyDefined RoyDefined released this 31 Mar 13:54
  • The legs will now correctly follow the player when vertical velocity is applied.
  • Overall improvements to the legs when the player is crouched.
  • Overall improvements to the legs in software mode.
  • Added a new cvar, cl_ul_drawlegs, which determines if the legs should be drawn.
  • The legs now directly follow the player rather than following a target point. This might or might not improve the legs considering certain functions are now no longer used.

Finally managed to fix the legs movement when jumping and falling. I have also added a lot of improvements in general to the legs visually. I would like to mention that there will be a version 2 of the project coming in the future. In this version I aim to improve the legs even more by introducing new and improved sprites, as well as a full range of sprites for sidestepping, jumping and crouching. Lastly, I will also be looking at improving the legs for supporting GZDoom. Whilst this might be possible already, the current system is very "hacky" to support Zandronum, and I realize that GZDoom could have a better system.