v0.1.7
RoyaleSim 0.1.7
Install:
pip install royalesim --find-links https://github.com/RoyaleGym/RoyaleSim/releases/expanded_assets/v0.1.7Calling the engine
- Levels per side and per card. In a real match the two sides, and the cards in one deck, often have different
levels.Battle.resetnow takeslevels=[blue, red](each empty, or one level per deck card) and
tower_levels=[blue, red]. A play is at its card's level: an evolution or a hero form at its base card's, and a
Mirror's copy at the Mirror's level plus one. Leave both out and both sides play at one level, as before. Battle.step_commands_run()lists every delayed command that ran or was dropped during the laststep, over
all its ticks:(tick, team, kind, what, reason). A command still waiting when a level overtime ends is now
reported dropped, with reasonGAME_OVER.
No battle logic changed.
See CHANGELOG.md and docs/api.md.