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Coach Guide
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docs/user/coach-guide.mdat commit707b4a0, preserved before the docs were compacted. History only: the current specs are in the repository.
How to plan sessions with ReactPods: where to put the pods, which game fits which goal, and how to run a group. For switching on, the light codes and the app, see the user manual. Deutsch: Trainerleitfaden.
- Charge the pods. A charge lasts about an hour of play. Charge them switched on, and never unattended.
- Check the set. Switch all pods on once at home: every target must turn yellow and join when you start a game. A pod that stays yellow belongs to another set (manual §5).
- Choose the central. It is the pod the athlete presses most in many games (Weiche, Stern, Dreizack). Put it where you want the athlete to come back to.
- Plan the games. Each game needs a fixed number of pods (manual §6). With five pods you can play every shipped game.
- Optional: the app. Use it to change the number of rounds, sort the menu so that today's games come first, and add the athletes you will record.
| Setup | Distance | Good for |
|---|---|---|
| On a table or wall, within arm's reach | 30–60 cm | Hand speed, eye–hand coordination, rehab |
| On the floor in a half circle | 1–3 m | Footwork, quick steps, goalkeepers |
| Spread over a court | 5–15 m | Sprints, change of direction, team games |
| On cones or walls at different heights | – | Looking around, hands and feet mixed |
Tips:
- Put the pods where the athlete can see all of them without turning. Peripheral vision is part of the training; a pod behind the athlete turns it into a search game.
- Keep the same layout for a series of sessions. Only then do the times compare.
- Tell the athlete how to press (flat hand, fingers) and keep it the same: it changes the times a lot.
- Radio range is enough for one hall. Walls or many bodies between the pods can make a pod drop out for a moment: the central turns yellow and the game waits until it is back.
| Goal | Games | Notes |
|---|---|---|
| Pure reaction | Solo, Release | Solo: press when the light turns green; false starts show red. Release: let go on green, like a sprint start. |
| Choice reaction | Run5 | Green and red targets at once: press only the green ones. A red press ends the round. |
| Footwork, coming back to the middle | Weiche, Dreizack, Stern | Central in the middle, targets around it: target, centre, target, centre … |
| Moving between points | Dreieck, Quadrat | One pod lights at random, never the same twice in a row. 12 rounds per cycle. |
| Speed over a course | Run | All pods light at once; press them all as fast as possible. The app shows the lap time. |
| Partner / rhythm | Duo | Central and target take turns; two athletes can share it. Missing for 5 s counts as a miss. |
| Timing, holding | Charge | Hold to "charge" the ring and let go at the right moment. |
| Team game | Domination | Two teams flip pods between red and blue. Most pods after 20 s wins. |
Start with the simpler games (Solo, Duo, Dreieck) for beginners and children. The "come back to the middle" games are tiring: plan short cycles and enough rest.
| Time | Part | Game and setup |
|---|---|---|
| 5 min | Get to know the pods | Solo on a table: everyone tries a few presses, learns green = press, red = don't. |
| 10 min | Warm-up | Dreieck on the floor, 2 m apart, easy pace. One cycle each, swap. |
| 15 min | Main part: footwork | Stern or Dreizack with the central in the middle, 2–3 m. 2–3 cycles per athlete, at least the same time as rest. |
| 10 min | Choice reaction | Run5 over a short course: press only the green ones. |
| 5 min | Game to finish | Domination, two teams. |
Between cycles the pods show all blue for a few seconds, then the next cycle starts by itself. That is the moment to swap athletes.
- One set per station. Pods only join their own set, so several sets can train in one hall. Give each set a name in the app ("Station 1", "Hall A"). All sets still share one radio channel; with many sets close together a pod may drop out for a moment more often (a channel per set is planned).
- Stations with rotation. For example three stations with one set each: reaction (Solo), footwork (Weiche), course (Run). Swap stations after each cycle.
- Waiting athletes count or judge. With Run5 they can watch for wrong presses; with Duo two athletes play against each other.
- Change the game by switching the central off and on (holding the top during the battery ring at switch-on) and choosing again. The targets can stay on.
- The pods measure every press. After each cycle they work out best, average and worst time.
- With firmware 2.12 or newer and the app connected, the results arrive live: pick the athlete in the app before the cycle; the app saves the result to that athlete. After the cycle you choose Continue, Repeat (the result is not counted) or Stop (manual §8.6).
- In the app the Pause button pauses the game, for example to explain something. Only Resume in the app continues it; until then the pods stay yellow.
- Compare only results from the same game, layout and distance. The average says more than the best time; a better worst time shows that the athlete stays focused.
- Children and beginners improve quickly in the first sessions just from knowing the game. Real progress shows after a few weeks.
- Check the floor around the pods: no slipping on pods placed on the floor, enough room for stopping after a sprint.
- Pods on walls or tables: fix them so they cannot fall.
- Plan rest. Reaction training is intense; quality drops quickly when athletes are tired.
- Never leave pods charging unattended.
- Results of athletes are personal data. Record them only with consent (for children, the parents' consent).
| Question | Answer |
|---|---|
| How many athletes per set? | One at a time. Several athletes take turns. |
| Can I play without a phone? | Yes, every shipped game runs without the app. You only see no numbers. |
| Can I change the number of rounds without the app? | No. Use the app (manual §8.1). |
| A pod went yellow during the game | A target is lost (battery, range, switched off). The game continues when it is back. |
| The athlete pressed too early | Solo shows red (false start) and records no time for that try. |
For users and coaches
Repository and workflow
Firmware
- Firmware Overview
- Firmware Architecture
- Firmware Link Protocol
- Firmware Config API
- Firmware Programs
- Firmware Testing
- Firmware Timing
- Firmware Host Syntax Check
Config App
Community platform (on hold)
Decisions (ADRs)
- Decisions
- ADR 0001 Repo Layout and Workflow
- ADR 0002 Versions and Firmware Delivery
- ADR 0003 Community Platform
- ADR 0004 Platform Architecture
- ADR 0005 Live Results over BLE
- ADR 0006 No OTA
- ADR 0007 Platform on Hold
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