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FFTA2 Editor v1.3.0

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@Rurusachi Rurusachi released this 26 Apr 19:07
· 51 commits to main since this release

Features:

  • Added autocomplete to most ComboBoxes (dropdown fields).
  • Formations are now named after the quest they are used in. Formation 0 is a special case as it is used for recruitable units and starting units.
  • Added a new Save button that saves to the most recent opened/saved rom.
  • Added copy/paste for abilities. This copies all data except name and description from one ability to another including animations.
  • Added a Signed Equipment Stats patch. This changes the range for Equipment stats from [0, 255] to [-128, 127]. If enabled you should set Sequencer/Peytral's Attack/Defense to no higher than 27, otherwise they may overflow when fully stacked.
  • Added a Starting MP patch that sets unit's starting mp to max..
  • Added a Max Level patch that sets the max level for all units.
  • Added an MP Gain Per Turn patch that changes mp gained per turn to a flat value + %max mp.

Bug fixes:

  • The "Required Job" fields in Job Requirement now refer to Ability Sets instead of Job Groups. This bug is unlikely to have affected anyone as they are equivalent for all existing jobs except for Sky Pirate, Dancer, Heritor, Agent, and Nightshade. If any of those jobs or any newly created jobs were set as required for other jobs then they will need to be set again.