Skip to content

ClassicSteveMobs v1.0.0 - Blocky Wandering Mob Test

Choose a tag to compare

@RussDev7 RussDev7 released this 16 May 22:15
· 5 commits to main since this release

ClassicSteveMobs v1.0.0

Initial release of ClassicSteveMobs, a CastleForge test mod for CastleMiner Z that adds a blocky, early-Minecraft-inspired wandering Steve-style enemy.

This release focuses on testing custom mob rendering, custom enemy registration, command spawning, and simple randomized wandering behavior using CastleForge/ModLoaderExtensions.

Features

  • Adds a custom blocky Steve-style test enemy.
  • Uses the unused TREASURE_ZOMBIE enemy slot for compatibility testing.
  • Adds /spawnsteve [amount] and /steve [amount] commands.
  • Supports spawning multiple mobs in a square grid layout.
  • Adds randomized wandering movement instead of normal CMZ zombie chasing.
  • Adds configurable jump chance, jump cooldown, turn timing, movement behavior, and render yaw offset.
  • Adds /stevemob reload for config hot-reloading.
  • Includes optional hotkey-based config reload support.

Notes

This is an experimental/test mod intended to help explore custom mobs in CastleMiner Z.
All players should have the mod installed when testing in multiplayer.