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A battle on levelling, as the original does, from level 25 - where
challenges stop being declined. In simulation it lifts battles from 21 to
30 a week each and the realm's pace from 0.900 to 0.917, and narrows the
gap between alignments (4.9% to 3.1%). At the level-60 wall, where
level-ups are rare, it changes almost nothing.
The eight named uniques, each in its own slot behind its own level,
worth far more than the curve can roll: the Lantern of Small Mercies, the
Kumquat of Ages, the Seven-League Courser, the Last Honest Ledger, the
Bell That Must Not Ring, the Moon-Rake, the Crown of Minor Kings and the
Door That Was a Mimic. A climb from 1 to 80 turns up about one. The
Courser is a mount: it carries a whole quest party, two ranks of Stride
faster. Nameless uniques are gone - they out-numbered the eight and made
their worth meaningless. Ones already found keep their value.
Rivals and trophies. Whoever beats you most is named in WHOAMI, on
the /whoami card and on your page; beating someone ten or more levels
above you leaves a trophy to keep.
Not shipped: the original's ±10% good-and-evil battle modifier. Good
gains too much: the gap between alignments doubles (3.1% to 7.7%), with
chaotic good +4.7% and neutral evil -3.0% beyond luck. At ±5% it is still
+3.4% for lawful good and a 5.7% spread. The switch (MORAL_BATTLE)
stays at 1.0 for everyone.