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@Ryxali Ryxali released this 05 Nov 16:32
· 142 commits to main since this release

Dom Compiler

Run as a command line process. It will package all .dme files into a single .dm file, and copy all referenced artwork to the compiled mod.

Arguments

arg0: path to the output file (.../mod.dm). If relative path wil be relative to path in arg1.
arg1: path to source directory to build from

Optional Arguments

TODO

Other features

Can use relative ids within the dme files, these will then be mapped to absolute ids. In later versions this allows you to remap the id range for your mod to ensure compatability with other mods. For instance
#newmonster $1
could be mapped to
#newmonster 5050

The $[int] is context sensitive. It uses different ranges for monster, spells, eventcodes, etc. as suggested by the mod manual.