You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Myroslava Saveniuk edited this page Oct 1, 2026
·
3 revisions
callsign-polytech mod wiki
Game: S.T.A.L.K.E.R.: Call of Pripyat (Steam, patch 1.6.02) Engine: OpenXRay (built from source) Platform: Linux (Debian)
This wiki documents everything the team has verified in-game while building the mod. It is not a general CoP modding reference — every page covers only what we actually tested, with notes on what remains unverified. When something is marked [UNVERIFIED], do not rely on it without testing first.
Full pipeline for creating custom NPCs and quests: NPC registration, logic files, Lua spawning, dialog structure (start_dialog vs actor_dialog), task_manager quests (single- and two-stage), map markers, quest fail conditions, and all the pitfalls we hit along the way.
How CoP's three-layer text system works: character_desc → dialogs → string_table. Phrase branching, conditions, dialog XML structure, and string table files.