Releases: SAM-tak/BlenderGameRig
Releases · SAM-tak/BlenderGameRig
Support 4.4
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v1.7.2
Latest release
v1.7.0
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Support Blender 4.0
remove bone layer handling and change to handle bone collection instead.
no longer support 3.6 or before
v1.6.4
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Fix other generation failure
Fix failuer when no ik stretch and root / pole vector ik only
v1.6.3
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Fix generate rig failure
Fix generate failure if 'Allow IK Stretch' is off
Fix generate failure of 'Paw' rig
v1.6.2
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Fix limb stretch bug
'IK Stretch' 0.0 means no stretch literaly
'FK Limb Follow' means inverted. 1.0 means relative parent rotation.
v1.6.0
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Improve limb rig
Better IK stretching
Stretch 0.0 no longer makes any scaling literaly
To be able to blend IK result between Pole Mode 0.0 - 1.0
To be able to snap IK Pole Vector to FK
Fix some bugs
Fix Unity Mechanim rig's wrong 'FK Limb Follow' behaviour
Supports blender 3.1 or newer and library overridable
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Supports blender 3.1 or newer
Supports library overridable for properties
Add UE5 Mannequin rig template
fix rig generation failure
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fix fail to generate/regenerate rig when metarig has custom properties.
Full Changelog : v1.4.0...v1.4.1
support blender 3.0.0
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Download this .
Change Log
Followed the changes in the Blender 3.0 Python API.
It works for now.
Known issues
After generating a rig, some functions such as FK2IK Snap do not work unless you save and reopen the file.
Ver 1.3.1
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Avoiding to abort rig generation on Blender 2.93