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v1.6.0

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@SAM-tak SAM-tak released this 21 Aug 10:14
  • Improve limb rig
    • Better IK stretching
      • Stretch 0.0 no longer makes any scaling literaly
    • To be able to blend IK result between Pole Mode 0.0 - 1.0
    • To be able to snap IK Pole Vector to FK
  • Fix some bugs
    • Fix Unity Mechanim rig's wrong 'FK Limb Follow' behaviour