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Magpie Experimental v0.6.10

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@SAOG0721 SAOG0721 released this 14 Oct 04:14

Magpie Experimental v0.6.10

本版汇总 0.6.9 之后的更新:重新整理帧率与刷新设置,加入 RTSS 联动、实验性 VRR 和 FSR 3 补帧,更新 NVIDIA VFX、HDR 手动效果链及窗口兼容性。

功能更新

Magpie 本体易用性更新

帧率与刷新

  • 新增全局记忆的 简单/高级 模式,默认简单。简单模式集中显示内容帧率、静态画面重绘和 VRR;高级模式提供节奏、光标与重复帧检测等详细选项。切换时保留高级偏好。
  • 内容帧率使用 跟随源/自定义,旧内容“自动”设置迁移为跟随源。手动内容、光标和空闲帧率均为 15–360 FPS,整数,步进 1。新配置默认内容 60 FPS、空闲重绘开启且为 30 FPS;已有有效数值保留。
  • 简单模式使用 Front Edge 节奏与原始帧优先的光标补充刷新;高级模式保留 Front Edge/Async/NVIDIA Reflex 与光标策略选择。修改在重新开始缩放后生效,运行中可使用“保存并重启”。
  • 统一模式与数值输入的排列、独立单位和窄窗口换行;简单模式“恢复默认”恢复可见设置并保留隐藏的高级偏好。

RTSS 目标应用限帧

  • 新增 RTSS 配置接管,默认关闭,可管理全局或目标应用配置。开启联动后,缩放开始时自动准备已安装的 RTSS 与 Magpie 自身配置,再应用目标限帧。MSI Afterburner 为可选工具。
  • 支持同步 Magpie 的基础内容目标,或指定 15–360 FPS、步进 1 的上限;同步目标可在 1–1000 FPS 内解析。跟随源时不使用同步限帧,保存的偏好保留。补帧输出帧率与源应用限帧分别处理。
  • 提供工具状态、只读重新检测、初始化和当前会话重试。RTSS 异常显示具体原因,正常缩放可继续。默认正常结束时尝试恢复原限帧,也可选择保留修改;外部配置冲突时停止覆盖。
  • 崩溃或强制结束可能保留最后写入值。“已写入”表示配置核对通过,游戏实际限帧仍取决于 RTSS 挂钩和运行状态。新配置与尚未迁移的设置默认请求管理员启动,之后保留用户关闭该选项的选择。

VRR、截图与引导

  • 增加默认关闭的 可变刷新率(实验)。开启后重新开始缩放,按呈现路径、显卡和显示器能力请求 VRR。
  • 截图可选择 原始输入+最终输出、仅输出(默认)、仅输入,成对截图使用同一真实内容帧。保留效果/通道 PNG 与 DDS 导出,HDR PNG 转为 SDR sRGB,DDS 保留实际格式。
  • 重写 165 个内置效果器的中英文说明与参数提示,优先说明用途、适合素材和起步方法,完整组合限制集中到使用指南。
  • DLSSNR 增加持续状态和分类恢复引导,区分启动中、运行中、单层跳过和多层停止。

效果器更新

FSR 3 补帧(实验)

  • 新增 FSR3 FrameGeneration,固定 2×、仅支持 SDR,可与超分配合或单独使用。一条链使用一个补帧效果。
  • 必须使用外部光流,默认 AMDOF/质量,也可选择 NVOF。旧缺省或“无”选择迁移为 AMDOF 质量,已有合法选择保留。
  • 支持 NIS/NVSharpen 等已列明的矩形组合及输出内部黑边。不支持 HDR、CRT、几何变形、超出输出的裁剪和清单外效果,详见 FSR3FG-README.md。
  • 支持静止画面的实时参数更新,修改生效后刷新当前画面。

NVIDIA VFX 与 HDR

  • 更新为匹配的 NVIDIA VFX 1.3.0.0 组件,整合 Upscale、VSR、VFG、TrueHDR。
  • Upscale 支持原生放大与最终尺寸适配,锐度 0–1,默认 0.4,步进 0.01。VSR 提供 Standard/High bitrate/Streaming/Denoise/Deblur 分类,默认 Standard、Medium,兼容已有降噪配置。
  • VFG 支持 SDR 2–8×,默认 2×,步进 1;模型为 Performance/Balanced,默认 Balanced,旧 High 迁移为 Balanced。自动场景切换检测默认开启,关闭后不使用该自动检测。
  • TrueHDR 默认开启去色带,关闭时不使用去色带处理;保留精确输入与实时更新。对比度/饱和度 0–200、默认 100,中间灰 10–100、默认 50,峰值亮度 400–2000 nits、默认 1000,均步进 1。
  • 较高质量、放大或补帧倍率可能增加显存与处理成本,实际收益取决于 GPU 和素材。
  • HDR 使用 手动效果链:自行添加、排列和调整 HDR→SDR、SDR→HDR 或 RTX HDR。
  • 原生 SDR 白色的新编辑范围为 80–4000 nits、默认 203,基础步进 1,保留分段/Shift 粗调;旧低亮度值在主动编辑前保持兼容。HDR 节点参数独立,配对来源可查看。

DLSS 补帧与通用静态画面处理

  • DLSS FG 使用固定版本的社区兼容运行库并验证文件身份,保留 2–4×,默认 2×,步进 1 与旧配置。显卡兼容性以实际初始化和运行结果为准。
  • DLSS/XeSS/FSR3/VFG 统一使用通用重复帧检测,移除效果内部独立开关。新配置的通用检测默认关闭,已有显式通用设置保留。
  • 开启空闲重绘后,约 0.5 秒没有新内容时按有效空闲率刷新缓存;关闭时保持最后画面等待。缓存重绘不重复运行效果或光流,新内容恢复时重置补帧历史。工具栏 R/s 单独记录缓存重绘提交,不计入生成帧率。

应该下载哪个文件?

从 0.6.9、更早版本或本地 Beta 升级,以及首次使用

统一下载完整主包 Magpie-Experimental-x64.zip。升级前备份设置并从托盘完全退出 Magpie,将 ZIP 完整解压到新目录,再运行其中的 Magpie.exe。保留旧目录及配置备份供回退;首次使用直接完整解压后运行即可。

可选附件

附件 用途
DLSSNR-DLL-Options.zip 两种 DLL:RTX 50 原版 310.9.16(10 月 16 日性能优化版);RTX 20/30/40 社区兼容版 310.9.16。退出 Magpie 并备份原 DLL 后,按显卡选择一个替换。
NGX_OTA_Switch.bat 查看或切换系统级 NGX OTA 设置,需要管理员权限;使用 Restore default 恢复。正常安装无需运行。

Magpie Experimental v0.6.10 User Guide

This release brings together the changes since 0.6.9: reorganized refresh settings, RTSS integration, experimental VRR and FSR 3 frame generation, updated NVIDIA VFX, manual HDR chains and window compatibility improvements.

Feature updates

Magpie usability updates

Frame rate and refresh

  • Add a globally remembered Simple / Advanced mode, defaulting to Simple. Simple focuses on content rate, static-picture redraw and VRR; Advanced adds pacing, cursor and duplicate-detection options. Switching retains advanced preferences.
  • Content rate offers Follow source / Custom; legacy content Automatic migrates to Follow source. Manual content, cursor and idle rates use 15–360 FPS, integers, 1-FPS steps. New profiles default to 60-FPS content and enabled 30-FPS idle redraw; valid existing values remain.
  • Simple uses Front Edge and prefers original frames with supplemental cursor refresh. Advanced retains Front Edge / Async / NVIDIA Reflex and cursor policies. Restart scaling to apply changes, or use Save and restart while running.
  • Align mode and number controls, separate units and improve narrow-window wrapping. Reset in Simple restores visible settings while retaining hidden advanced preferences.

RTSS target-application limiting

  • Add default-off RTSS profile management for global or target-application profiles. When enabled, starting scaling prepares an installed RTSS and Magpie's own profile before applying the target limit. MSI Afterburner is optional.
  • Synchronize with Magpie's base content target or specify 15–360 FPS in 1-FPS steps; resolved synchronized targets can span 1–1000 FPS. Follow source does not use synchronized limiting and retains saved preferences. Generated output FPS and source-application limiting are handled separately.
  • Provide tool status, read-only recheck, initialization and current-session retry. RTSS failures show specific causes while normal scaling can continue. Normal shutdown attempts to restore the original limit by default; keeping changes is optional. Stop overwriting on external configuration conflicts.
  • Crashes or forced exits may leave the last written value. A verified write confirms configuration; actual in-game limiting depends on RTSS hooking and runtime state. New and unmigrated settings request administrator startup by default, while later choices to disable it are retained.

VRR, screenshots and guidance

  • Add default-off Variable refresh rate (experimental). Restart scaling after enabling it. Request VRR according to the presentation path, GPU and display capabilities.
  • Choose original input + final output, output only (default), or input only for screenshots. Pairs use the same real content frame. Retain effect/channel PNG and DDS export; HDR PNG converts to SDR sRGB, while DDS retains the actual format.
  • Rewrite Chinese and English descriptions and parameter help for 165 built-in effects, emphasizing purpose, suitable content and initial setup; collect full combination rules in usage guides.
  • Add persistent DLSSNR state and cause-specific recovery guidance for startup, running, single-pass skipping and multi-pass stopping.

Effect updates

FSR 3 frame generation (experimental)

  • Add FSR3 FrameGeneration, fixed 2× SDR, with or without super resolution. Use one frame-generation effect per chain.
  • External optical flow is required, defaulting to AMDOF / Quality, with NVOF also available. Legacy missing or None selections migrate to AMDOF Quality; valid existing choices remain.
  • Support listed rectangular combinations including NIS / NVSharpen and letterboxing inside the output. HDR, CRT, geometric distortion, cropping beyond the output and unlisted effects are unsupported; see FSR3FG-README.md.
  • Support live parameter edits on static pictures and refresh the current picture after changes take effect.

NVIDIA VFX and HDR

  • Update to matched NVIDIA VFX 1.3.0.0 components for Upscale, VSR, VFG and TrueHDR.
  • Upscale supports native scaling and final size adaptation; sharpness uses 0–1, default 0.4, step 0.01. VSR offers Standard / High bitrate / Streaming / Denoise / Deblur, defaults to Standard and Medium, and retains existing denoise compatibility.
  • VFG supports SDR 2–8×, default 2×, step 1. Models are Performance / Balanced, defaulting to Balanced; retired High migrates to Balanced. Automatic shot detection defaults to On; disabling it turns off that detection.
  • TrueHDR enables debanding by default; disabling it turns off debanding. Retain precise entry and live updates. Contrast / saturation use 0–200, default 100; middle gray 10–100, default 50; peak brightness 400–2000 nits, default 1000, all in steps of 1.
  • Higher quality, scale or frame multipliers can increase memory use and processing cost; results depend on GPU and content.
  • Use manual HDR chains: add, order and adjust HDR-to-SDR, SDR-to-HDR or RTX HDR.
  • New native SDR-white edits use 80–4000 nits, default 203, a base step of 1 and segmented / Shift coarse adjustments. Legacy dim values remain compatible until edited. HDR nodes retain independent parameters and show pair-source information.

DLSS frame generation and shared static-picture handling

  • DLSS FG uses a pinned community compatibility runtime with file-identity verification. Retain 2–4×, default 2×, step 1 and existing configurations. GPU compatibility depends on actual initialization and operation.
  • DLSS / XeSS / FSR3 / VFG share general duplicate-frame detection and remove separate effect switches. General detection defaults to Off for new settings; existing explicit general settings remain.
  • With idle redraw enabled, about 0.5 seconds without new content starts cached refresh at the effective idle rate. Disabling it holds the last picture. Cached redraw does not rerun effects or optical flow; resumed content resets FG history. Toolbar R/s counts cached redraw submissions separately from generated-frame rate.

Which file should I download?

Upgrading from 0.6.9, an older version or a local Beta, or installing for the first time

Everyone should download the complete Magpie-Experimental-x64.zip. Before upgrading, back up settings and fully exit Magpie from the tray. Extract the entire ZIP into a new folder and run its Magpie.exe. Retain the previous folder and configuration backup for rollback. For a first installation, simply extract the complete package and run it.

Optional assets

Asset Purpose
DLSSNR-DLL-Options.zip Two DLLs: NVIDIA original 310.9.16 for RTX 50 (October 16 performance update); community-patched 310.9.16 for RTX 20/30/40. Exit Magpie, back up the original DLL, and replace it with one option for your GPU.
NGX_OTA_Switch.bat View or change system-wide NGX OTA settings with administrator privileges; use Restore default to restore them. Normal installation does not require it.