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Architecture

Joshua Kolbusz edited this page Oct 18, 2024 · 24 revisions

This will be a 2D game developed in Unity using C# as the programming language. The following libraries, frameworks, and services will be used:

  • Unity Engine: The core framework for building the game, handling the physics, animations, input, and rendering of 2D sprites and environments.

  • Unity UI Toolkit: Used to create and manage in-game user interfaces such as menus, HUD, and dialog systems.

  • Unity 2D Physics: Responsible for implementing the game's physics, including collision detection and responses for game objects.

  • Unity Animation System: Will be used to create smooth transitions and movements for characters and objects using 2D sprites.

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