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User Stories

Kelly Thao edited this page Sep 15, 2024 · 4 revisions

To-do:

  • Are there at least 9 user stories?
  • Do they reflect important part of the app's functionality?
  • Is some important functionality missing from the user stories?

-As Luna, an adventurous diver, I want to explore various underwater environments and gather essential resources so that I can survive longer, unlock new areas, and discover hidden treasures.

-As Kai, an experienced ocean explorer, I want to encounter various underwater creatures, each with unique behaviors, so that I can learn to avoid or escape them while gathering important materials for survival.

-As Maris, a deep-sea researched, I want to manage my oxygen supply and avoid environmental hazards so that I can dive safely without risking drowning or injury.

-As Finn, a curious diver, I want to unlock deeper areas of the ocean by collecting special items that allow me to access new regions filled with rare materials and more dangerous creatures.

-As Coral, a master at stealth, I want to find ways to distract or avoid aggressive underwater creatures so that I can gather resources undetected and make quick escapes when threatened.

-As Jamie, a strategic planner, I want a visual or audio cue for nearby sea monsters so that I can be alerted and take precautions to avoid them before they spot me.

-As Max, an adventurous explorer, I want an inventory system to organize the loot I collect so that I can easily access and manage items while avoiding sea monsters.

-As Alex, a game designer, I want dynamic lighting effects that dim or alter visibility in certain areas of the underwater environment so that players experience increased suspense and have to adapt their strategies to complete objectives while dealing with limited vision.

-As Jordan, a thrill-seeking player, I want periodic environmental hazards, like sudden currents or underwater tremors, to create unpredictable challenges so that the game remains exciting and keeps me on my toes while navigating and retrieving items.

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