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Project Description

Scott Do edited this page Sep 4, 2024 · 8 revisions

Description

The concept of the game takes a similar approach to the video game Lethal Company as well as its contemporaries like Content Warning and Phasmophobia. It is a co-operative video game, though a single-player option is available to players, and a survival/rogue-lite. The premise is that the host and up to three other players are undergoing deep sea expeditions to collect artifacts for money. They will have to survive against enemies that lurk in the deep as well as their depleting oxygen. Once their expedition is complete, players are allowed to buy upgrades that can help their survival against increasingly harder levels until they meet a threshold for winning or they are all defeated. The host can then purchase persistent upgrades that can benefit the players in their lobby in subsequent expeditions.

Technologies

  • Unity as the Game Engine
  • PC will be the platform for the game to be delivered on.
  • C# as the programming language

Client

Startup.

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