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Users can actively play with each other on a network.
Have a health system in the form of oxygen, presented in the HUD.
Allow players to interact with objects, items, and other items with this property.
Be able to move the cardinal directions and diagonals, mimicking the sluggish movement of water.
Encounter enemies to avoid or retaliate against.
Be able to purchase items to use during expeditions.
Explore features of a map to loot for artifacts.
Provide a location for player to purchase items for their expedition.
Randomize the locations of buildings and other features of a map so that no map is consistent; enforcing procedural generation.
Incorporate ways for player to recover oxygen. It could be an item purchased or found during game-play.
Be able to communicate with other players via an emoting system.
Choose which class best suits the player, choice limited if already taken.