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User Stories
DuncanSzabaga edited this page Sep 14, 2025
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This page contains the example personas and user stories for the project.
- As John, I want earnable cosmetics so that I can stand out from the crowd.
- As John, I want short, self-contained play sessions so that I can enjoy the game while not compromising family time with wife and children.
- As John, I want access to small achievements or unlocks so that I feel a sense of progression in the game.
- As Carol, I want a game that's easy to learn but hard to master.
- As Carol, I want the game to be something I can sit down and play while my husband and I relax.
- As Carol, I want a game with large text and high contrast so that I can play comfortably despite my vision impairment.
- As Beverly, I want something that helps me unwind after work by allowing me to become totally engaged with fun after work.
- As Beverly, I want a matchmaking system that quickly pairs me with similarly skilled players so that I’m challenged without feeling outmatched or bored.
- As Beverly, I want a game that rewards careful strategy and planning so I can feel that my victories are earned through skill and foresight.
Wiki
User Stories
Design
Requirements
Architecture
Considerations & Issues
Documentation
- How to Add a Card to the Game
- How the Music Controller & Script work
- Card Paging & Search System (CardManager)
- How to Spawn Cards in a Room
- How the Chessboard works
- How to Add a New Board Color
- How to use Alert System
- Chess Logic
- Cheat Mode
- Timer
- How the new card system works
- How the NEW Chessboard works