Repository navigation
Releases: SDW-Community/Sheep-Dog-n-Wolf-Rewooled
Releases · SDW-Community/Sheep-Dog-n-Wolf-Rewooled
Release list
v1.1.3: Languages update!
What's New in v1.1.3
Language Packs
- Added language pack support!
- Export a language pack from your copy of the game, or drop new language packs into your
Languagesfolder to use them in-game.
- Export a language pack from your copy of the game, or drop new language packs into your
- New menu options let you switch both text and voice languages in-game.
Graphics Options
All of these apply in real time, with no restart needed:
- Texture Filtering: toggle between bilinear and nearest neighbor.
- Screen Percentage: adjustable from 25% to 200%.
- MSAA: anti-aliasing up to 8x.
What's Changed
- Add texture filtering, screen percentage and MSAA options by @DagareMD in #26
- Add language packs by @SheepStealer2001 in #27
New Contributors
Full Changelog: v1.1.2...v1.1.3
v1.1.2
What's Changed
- Pause menu restructuring and music playback, skip-to-level adjustment by @SheepStealer2001 in #23
Full Changelog: v1.1.1...v1.1.2
v1.1.1
What's Changed
Full Changelog: v1.1.0...v1.1.1
v1.1.0
What's Changed
- Improved Launcher and first time experience
- Added supported for PSX version, although it is highly experimental
- Fixed Gossamer not recognizing Ralph's circular movement in certain situations
- Made Gossamer chase instead of attack when Ralph lands inside his chase radius and runs immediately
- Added a failsafe that triggers a death if Ralph has been falling for 10+ seconds without a change to his Y-position
- Fixed a crash that could occur when replaying Level 10 after spilling the honey
- Fixed an issue that could cause the gears in Level 10 to keep playing their sound effects forever
- Fixed an issue that caused the Level 14 ticking sound effect to disregard SFX volume settings
- Fixed the brightness of the elastic band when attached to a tree
- Made the gamepad's start button open the Pause Menu
- Enabled d-pad menu navigation
- Added settings for camera speed and acceleration
- Added a toggle to invert the right stick's camera controls
- Fixed an issue that gave Sam a 1 in 8 chance to hear Ralph land even if sneaking
- Fixed an issue that could cause transparent textures to be rendered with an outline
- Adjusted many objects which were tied to framerate to instead use real time to better align with PS1 behavior
Full Changelog: v1.0.10...v1.1.0
v1.0.10
What's Changed
- Bug fixes and new in-game options by @SheepStealer2001 in #19
Full Changelog: v1.0.9...v1.0.10
v1.0.9
What's Changed
- Horplus widescreen and color fix by @SheepStealer2001 in #17
New Contributors
- @SheepStealer2001 made their first contribution in #17
Full Changelog: v1.0.8...v1.0.9
v1.0.8
What's Changed
Full Changelog: v1.0.7...v1.0.8
v1.0.7
What's Changed
- Transition Fix by @lace22l in https://github.com/SheepStealer2001/Sheep-Dog-n-Wolf-Rewooled/pull/15
Full Changelog: SheepStealer2001/Sheep-Dog-n-Wolf-Rewooled@v1.0.6...v1.0.7
v1.0.6
What's Changed
- Raft flowSpeed fix Fixes #13 by @lace22l in https://github.com/SheepStealer2001/Sheep-Dog-n-Wolf-Rewooled/pull/14
Full Changelog: SheepStealer2001/Sheep-Dog-n-Wolf-Rewooled@v.1.0.6...v1.0.6
v1.0.6
What's Changed
- The code to display action prompts on screen relied on structs offset that changed from 32 to 64 bit conversion, making it not show up sometimes
- Differences in rand function in MSVC and clang made the rain not render in clang compiled builds.
- As a consequence of fixing the rain the noise on screen in the pause menu has been fixed
- The texture extracture tool now extracts and stitches individual glyphs from pages making a retexture of fonts and hud icons possible
Full Changelog: SheepStealer2001/Sheep-Dog-n-Wolf-Rewooled@v1.0.5...v1.1.0