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Releases: SDmodding/ModelScriber

Theory Build

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@sneakyevil sneakyevil released this 25 Oct 17:13

v1.3.4

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@sneakyevil sneakyevil released this 27 Sep 12:13
  • Resources now uses uppercase hash.

v1.3.3

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@sneakyevil sneakyevil released this 27 Sep 12:06
  • Use model name for model resource instead hashed with suffix to make it easier to find the model internally with SDK.

v1.3.2

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@sneakyevil sneakyevil released this 25 Sep 13:04
  • Added parameter -append:
    • If existing perm.bin file exist it will append model to the same file, allowing packing textures with model in same file.

v1.3.1

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@sneakyevil sneakyevil released this 25 Sep 09:23
  • Added check for face count that could cause scriber to crash in worst scenario.

v1.3.0

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@sneakyevil sneakyevil released this 29 Nov 17:42
  • Some fixes.
  • Skinned will now scribe dummy blend buffer.

v1.2.0

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@sneakyevil sneakyevil released this 28 Oct 17:47
  • Added param -skinned which will export the model with Skinned Vertex Decl, but this is still WIP.

v1.1.2

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@sneakyevil sneakyevil released this 15 Oct 14:43
  • Added Specular Map.
  • Added RasterState.

v1.1.1

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@sneakyevil sneakyevil released this 07 Oct 09:51
  • Added normals support.

v1.1.0

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@sneakyevil sneakyevil released this 07 Oct 06:23
  • Added texture normal option.
  • Changed launch options.
  • Removed -ignoreuv, it will show warning only now.