In this C++ file, I have written an actor component that can be attached to a first person character. This was something I came up with on my own for what to do, as I have been interested in making player abilities from scratch and I am a fan of games with any kind of movement abilities. The two major functions of note are the Swing and Pull functions, which safely modify the player's movement and positioning to allow swinging from and pulling to objects. Further descriptions of the code and its functionality can be found within the file itself.
The rest of the file is from a default Unreal Engine 5 first person player blueprint template
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