Doc - Civilization and unit statistics for AoE I#809
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Some of the missing values can be found here. Might be worth to integrate them. |
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| ### Civilization specials | ||
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| Civilization | Bonus |
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You need an extra line of -|- between the header row and the content. Otherwise it will not be recognized as a table in Markdown.
Civilization | Bonus
-------------|------
Assyrian | +40% Archery Range unit fire rate; Villagers 30% faster.
Babylonian | Double wall and tower hit points; +30% Priest rejuvenation rate; +30% stone mining.
Choson | +80 Long Swardsman and Legion hit points, +2 tower range, -30% Priest cost
looks like this
| Civilization | Bonus |
|---|---|
| Assyrian | +40% Archery Range unit fire rate; Villagers 30% faster. |
| Babylonian | Double wall and tower hit points; +30% Priest rejuvenation rate; +30% stone mining. |
| Choson | +80 Long Swardsman and Legion hit points, +2 tower range, -30% Priest cost |
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Thanks. I didn't notice it until I viewed the markdown files with github's webinterface.
I have corrected the markdown formatting issues and fixed some typos.
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I've added the melee, pierce armor as well as the reload and training I am not sure how the ranged accuracy is determined. I don't think there |
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Nevermind my question about accuracy in my previous comment. I've I noticed a merge conflict in copying.md because another contributor has |
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Nice job ! |
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Good question, in case of equality there should not be any player that
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Tomatower
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Can you include these insights regarding bonuses at equality into the documentation as well. else it might get lost?
Tomatower
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Thank you very much for these amazing insights.
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You're welcome. It's great to see this project is still going strong. I off-topic: we've reached one hundred contributors 🎉 |
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Do I have to rebase it onto upstream or should I leave it as it is? I |
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Taken directly from the official Age of Empires I game manual guide for MacOS 9 appendix pp. 108. Some columns are still missing because we have to reverse engineer those.
Complete scoring system and civilization specials and unit/building production table copied from the official Age of Empires I card fold lookup sheet and reverse engineered some other values manually.
If multiple players have the same requirements for a bonus, a set of rules is applied to determine which player gets the bonus points.
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This PR includes documentation regarding the original Age of Empires I
(not Rise of Rome). Rise of Rome will probably be implemented in another
PR.
The scoring system and civilization specials and unit/building creation
table are completely documented.
Feedback is appreciated regarding the formatting; I am not sure if this
is sufficient or if the documentation should be located elsewhere.