Releases: SGUDestiny/PenumbraPhantasm
Releases · SGUDestiny/PenumbraPhantasm
Release list
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Added the first Egg Room
- Maybe something else I forgot, it's been a while after all
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Fixed some Dark World recipes not being able to be crafted in the Dark Worlds(!!!)
- Fixed player booting out of sealed Dark Worlds
- Added Fractal Mirror (WIP) to allow for circumventing the inventory separation
- Made biome music datapackable
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Players will be instantly booted out of a Dark World if it has no Dark Fountain, no more sealed Dark World cheesing(!!!)
- FINALLY fixed PENUMBRA being able to run with the wrong Fusion that is not Fusion (Connected Textures)(!!!!!!!)
- Light world recipes are no longer possible to craft in crafting table and player inventory while in a Dark World
- Separated Light and Dark World inventories - They are now their own things!
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Fixed both random and placed Great Door generation, you should no longer observe any wackiness
- Fixed crash caused by waterlogging a scarlet bush
- Improved fire door NBT handling to facilitate better stacking
- (Sort of) made furnace recipe book actually work
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Made random great door generation less wacky (Used to use the village path generation that made the structure fall apart)
- Added Great Board soundtrack
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Fixed SOUL item spawning in place of other items
- Lots of fixes related to Determination Injection (!)
- Made Hearth check for lit campfire below
- Made Hearth put out the campfire below after the ritual
- Adjusted Hearth ritual particles
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Added Determination Injections (!)
- Revamped how SOUL Hearth is obtained (!!)
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Fixed crash upon death related to SOUL Hearth (!)
- Fixed dedicated server startup crash related to SOUL Hearth (!)
- Fixed determination going over 100
- Made food items play a sound on consumption
- Made unbreakable blocks not do break particles
- (Possibly) Fixed real knife server crash
- Fixed uncrafting recipes eating pickaxes whole
- Made knives have more uses
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Made caves actually generate in cliffs
- Fixed your soul not being synced correctly leading to wrong hotbar heart color (!)
- Migrated soul stuff from being handled in hearth item to player-attached capability (!)
- Made fountain making and sealing require 100% determination (!!)
- Updated black knife, familiar sword and ax, as well as black shard textures and models
PENUMBRA PHANTASM Bleeding Edge Build
Changelog:
- Fixed screen hueshifting near fountains
- Fixed darkness and shape blocks suffocating entities (finally) (!)
- Fixed some incorrect rosegold models
- Added rosegold and ivory block uncrafting recipes
- Upped the breaking tier of rosegold blocks from stone to iron
- Fixed real knife particles not syncing between players
- Added two config options for fountain opening and hueshifting visuals
- Fixed ivory pillar not dropping
- Slightly nerfed dark candy sapling drop rates
- Updated umbrastone furnace UI
- Added dark world hotbar, etc overlays (!!!)
- Added creative inventory, pause menu and LAN screen dark world versions (!!!)
- Improved fire door revalidation on use (!)
- Fixed weird fountain spreading (not going upwards etc) (!!!)
- Made cheshire chests blockable when have a block on top