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Releases: SGUDestiny/PenumbraPhantasm

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Added the first Egg Room
  • Maybe something else I forgot, it's been a while after all

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Fixed some Dark World recipes not being able to be crafted in the Dark Worlds(!!!)
  • Fixed player booting out of sealed Dark Worlds
  • Added Fractal Mirror (WIP) to allow for circumventing the inventory separation
  • Made biome music datapackable

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Players will be instantly booted out of a Dark World if it has no Dark Fountain, no more sealed Dark World cheesing(!!!)
  • FINALLY fixed PENUMBRA being able to run with the wrong Fusion that is not Fusion (Connected Textures)(!!!!!!!)
  • Light world recipes are no longer possible to craft in crafting table and player inventory while in a Dark World
  • Separated Light and Dark World inventories - They are now their own things!

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Fixed both random and placed Great Door generation, you should no longer observe any wackiness
  • Fixed crash caused by waterlogging a scarlet bush
  • Improved fire door NBT handling to facilitate better stacking
  • (Sort of) made furnace recipe book actually work

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Made random great door generation less wacky (Used to use the village path generation that made the structure fall apart)
  • Added Great Board soundtrack

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Fixed SOUL item spawning in place of other items
  • Lots of fixes related to Determination Injection (!)
  • Made Hearth check for lit campfire below
  • Made Hearth put out the campfire below after the ritual
  • Adjusted Hearth ritual particles

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Added Determination Injections (!)
  • Revamped how SOUL Hearth is obtained (!!)

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Fixed crash upon death related to SOUL Hearth (!)
  • Fixed dedicated server startup crash related to SOUL Hearth (!)
  • Fixed determination going over 100
  • Made food items play a sound on consumption
  • Made unbreakable blocks not do break particles
  • (Possibly) Fixed real knife server crash
  • Fixed uncrafting recipes eating pickaxes whole
  • Made knives have more uses

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Made caves actually generate in cliffs
  • Fixed your soul not being synced correctly leading to wrong hotbar heart color (!)
  • Migrated soul stuff from being handled in hearth item to player-attached capability (!)
  • Made fountain making and sealing require 100% determination (!!)
  • Updated black knife, familiar sword and ax, as well as black shard textures and models

PENUMBRA PHANTASM Bleeding Edge Build

Pre-release

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Changelog:

  • Fixed screen hueshifting near fountains
  • Fixed darkness and shape blocks suffocating entities (finally) (!)
  • Fixed some incorrect rosegold models
  • Added rosegold and ivory block uncrafting recipes
  • Upped the breaking tier of rosegold blocks from stone to iron
  • Fixed real knife particles not syncing between players
  • Added two config options for fountain opening and hueshifting visuals
  • Fixed ivory pillar not dropping
  • Slightly nerfed dark candy sapling drop rates
  • Updated umbrastone furnace UI
  • Added dark world hotbar, etc overlays (!!!)
  • Added creative inventory, pause menu and LAN screen dark world versions (!!!)
  • Improved fire door revalidation on use (!)
  • Fixed weird fountain spreading (not going upwards etc) (!!!)
  • Made cheshire chests blockable when have a block on top