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v0.3.0

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@Aniol0012 Aniol0012 released this 28 Oct 18:08
· 722 commits to main since this release

Release Notes - v0.3.0

Features

  • Climb Enhancements: Introduced tooltips on climb parameters and climb tag for enhanced user guidance.
  • Movement Updates: Added horizontal movement threshold and ground layer detection to improve climbing mechanics.
  • Tag Selector: Implemented a tag selector for Unity editor to streamline the development process.
  • User Interface: Added basic UI text for improved in-game feedback.
  • Audio: Updated jump and music sound effects for an enhanced auditory experience.
  • Wall Jump: Added wall jump functionality (not yet fully operational).

Bug Fixes

  • Player Controller: Adjusted player flip management and reset movement upon exiting climb.
  • Gravity Adjustments: Added gravity constant setter, preserved previous gravity during climb, and fine-tuned gravity ranges.
  • Climb Logic: Divided climb logic from player controller for cleaner code structure.
  • Inspector Adjustments: Fixed horizontal movement threshold range and removed move vector visibility in the inspector.

Other

  • Code Optimization: Removed unused code and optimized imports.
  • File Management: Relocated welcome dialog files and removed redundant files.
  • Scene Management: Saved scene with updated configurations.

Full Changelog: v0.2.0...v0.3.0