v0.3.0
Release Notes - v0.3.0
Features
- Climb Enhancements: Introduced tooltips on climb parameters and climb tag for enhanced user guidance.
- Movement Updates: Added horizontal movement threshold and ground layer detection to improve climbing mechanics.
- Tag Selector: Implemented a tag selector for Unity editor to streamline the development process.
- User Interface: Added basic UI text for improved in-game feedback.
- Audio: Updated jump and music sound effects for an enhanced auditory experience.
- Wall Jump: Added wall jump functionality (not yet fully operational).
Bug Fixes
- Player Controller: Adjusted player flip management and reset movement upon exiting climb.
- Gravity Adjustments: Added gravity constant setter, preserved previous gravity during climb, and fine-tuned gravity ranges.
- Climb Logic: Divided climb logic from player controller for cleaner code structure.
- Inspector Adjustments: Fixed horizontal movement threshold range and removed move vector visibility in the inspector.
Other
- Code Optimization: Removed unused code and optimized imports.
- File Management: Relocated welcome dialog files and removed redundant files.
- Scene Management: Saved scene with updated configurations.
Full Changelog: v0.2.0...v0.3.0