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v0.9.0
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Release Notes - v0.9.0 - Pre-Alfa III
Features
โ Character Switching Zone : Added a system to allow switching between two versions of the same character.
๐ฌ Dialogue System Overhaul : Introduced floating dialogues, multilingual support (ca, es, en), progressive typing, character-line-based dialogues, and input-adaptive images.
๐ฎ Rebinding System : Complete key rebind system with UI integration, input icons, and support for composite inputs.
๐น Difficulty System : Integrated a scalable difficulty system with dynamic heart count and combat multiplier adjustments.
๐ Cinematic System : First version of the cinematic engine added with control over HUD visibility and NPC interactions.
๐ UI Improvements : Enhanced resolution scaling, theme colors, navigation, settings panels, and audio configuration.
๐ Audio Enhancements : Implemented SFX/Music/Voice channels, integrated UI volume control, jump/land/hit effects, and dynamic audio based on input.
๐งญ Quest System : Added basic quest system with current quest titles and progression tracking.
๐ช Scene Manager : Included scene timers, respawn control, and multi-scene support.
๐งฑ Environment : Updated tilemaps, added non-climbable and climbable walls, parallax background, props, and new scene elements.
Bug Fixes
๐ Fixed ranged and melee enemy behavior when player is wall climbing.
๐ Resolved issues with death during climbing and respawn positions.
๐ Fixed multiple overlapping dialogues and camera-bound dialogues.
๐ Addressed issues with UI navigation and load game screen.
๐ Solved controller type detection and rebind conflicts.
๐ Corrected audio volume loading on game start and player sound triggers.
๐ Patched inconsistencies in climb hold positioning and collisions.
๐ Adjusted difficulty system bugs affecting combat stats.
๐ Solved rebind null references and missing icons.
๐ Fixed quest timer synchronization with scenes.
๐ Solved translation typos and scene assignment issues.
Other
๐งน Refactors: Major cleanup of NPC hierarchy, input image systems, and token management.
๐ Updated map layouts, assets, and hierarchy for better modularity.
๐ Removed debug tools and unused scripts/components.
Preview of Scene 1
Scene.1.mp4
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