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v0.9.0

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@Aniol0012 Aniol0012 released this 22 Apr 16:28
· 127 commits to main since this release

Release Notes - v0.9.0 - Pre-Alfa III

Features

  • โž• Character Switching Zone: Added a system to allow switching between two versions of the same character.
  • ๐Ÿ’ฌ Dialogue System Overhaul: Introduced floating dialogues, multilingual support (ca, es, en), progressive typing, character-line-based dialogues, and input-adaptive images.
  • ๐ŸŽฎ Rebinding System: Complete key rebind system with UI integration, input icons, and support for composite inputs.
  • ๐Ÿ•น Difficulty System: Integrated a scalable difficulty system with dynamic heart count and combat multiplier adjustments.
  • ๐ŸŽž Cinematic System: First version of the cinematic engine added with control over HUD visibility and NPC interactions.
  • ๐ŸŒ UI Improvements: Enhanced resolution scaling, theme colors, navigation, settings panels, and audio configuration.
  • ๐Ÿ”Š Audio Enhancements: Implemented SFX/Music/Voice channels, integrated UI volume control, jump/land/hit effects, and dynamic audio based on input.
  • ๐Ÿงญ Quest System: Added basic quest system with current quest titles and progression tracking.
  • ๐ŸชŸ Scene Manager: Included scene timers, respawn control, and multi-scene support.
  • ๐Ÿงฑ Environment: Updated tilemaps, added non-climbable and climbable walls, parallax background, props, and new scene elements.

Bug Fixes

  • ๐Ÿž Fixed ranged and melee enemy behavior when player is wall climbing.
  • ๐Ÿž Resolved issues with death during climbing and respawn positions.
  • ๐Ÿž Fixed multiple overlapping dialogues and camera-bound dialogues.
  • ๐Ÿž Addressed issues with UI navigation and load game screen.
  • ๐Ÿž Solved controller type detection and rebind conflicts.
  • ๐Ÿž Corrected audio volume loading on game start and player sound triggers.
  • ๐Ÿž Patched inconsistencies in climb hold positioning and collisions.
  • ๐Ÿž Adjusted difficulty system bugs affecting combat stats.
  • ๐Ÿž Solved rebind null references and missing icons.
  • ๐Ÿž Fixed quest timer synchronization with scenes.
  • ๐Ÿž Solved translation typos and scene assignment issues.

Other

  • ๐Ÿงน Refactors: Major cleanup of NPC hierarchy, input image systems, and token management.
  • ๐Ÿ—‚ Updated map layouts, assets, and hierarchy for better modularity.
  • ๐Ÿ”’ Removed debug tools and unused scripts/components.

Preview of Scene 1

Scene.1.mp4