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Releases: SK8-ENGINE/skate-3-rust-engine
Releases · SK8-ENGINE/skate-3-rust-engine
Release list
Experimental
Rolling build 49, commit 2e16697797c8.
Experimental builds may contain regressions. Choose Latest in the in-game Updates window to receive these builds. Stable remains the default. Your existing maps and assets are kept.
Recent commits
- 2e16697 Use the retail action queue in the APT movie example
- a719ca5 Keep standalone APT examples compatible with menu imports
- f6d3efa Merge PRs #57, #58, #59 and #60
- 6ddef9f Frame-time counter: Simple and Verbose modes
- f8ed950 Docs: doc 32 names no local tool path
- 46e4f54 Rendering: see-through fences and grates (retail environment.transparent, doc 32)
- 7e97dc8 Menus: retail menu movies, values and HUD, milestones M1 to M4 (doc 31)
- 05db326 Grinds: fourth pass on the per-volume query box, corner tests (doc 30)
- 2770f59 Grinds: port retail's per-volume world-query box (doc 30)
- 9353867 Grinds: second pass on the rail bails (doc 30)
skyline-driving-update
Rolling build 29, commit 60efdef86600.
Choose Branch in the in-game Updates window and enter skyline-driving-update.
Recent commits
- 60efdef Bundle only Skyline in the installed mods and fresh releases
- dfd3e54 Add generic mesh and collider deformation with custom difficulty controls
- ddc3028 Generalize mod APIs, improve multiplayer and optimize mod rendering
- 84142e7 Extend modding API and menus; fix scoring, gestures, and bail controls
- c87373d Fix wipeout bail teleport NaN physics abort.
- e2b85b6 Fix remote player irradiance and retail renderer updates.
- 4a58b0b Fix Skyline car replication after multiplayer connect.
- 9eaabf1 Fix updater branch status messages and Skyline remote VFX init.
- 3dd61ac Fix branch updater 401 by publishing public branch releases.
- ec09165 Add dynamic VFX mesh buffers, Skyline drift effects, and branch updater.