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WindowSmash v0.1.0-alpha.1 - Windows x64 Runtime
Pre-releaseWindows x64 runtime — experimental
Download WindowSmash-Windows-x64-runtime.zip below. GitHub's automatically generated source archives are for developers.
Included
- Precompiled Windows executable and 99 required relocated module images for the 11.0.0 target.
- Offline, host, and join launchers.
- Game-data setup helper and compatible-save unlock helper, both using built-in Windows PowerShell.
- Shader compilation fix with dedicated workers and a separate D3D compilation device.
- Dependency notices and a per-file SHA-256 manifest; a separate archive checksum is attached.
Setup
- Extract the entire runtime ZIP into a writable local folder.
- Run Configure Game Data.bat with your separately supplied patched, unencrypted 11.0.0 RomFS and six firmware fonts. Optionally select your own installed-DLC
aoc.cfg. - Run Play SSBU.bat. No compiler or Python installation is needed to play.
For an existing portable installation, close the game and merge the ZIP's contents into its root folder. The ZIP contains no romfs.cfg, fonts, DLC config, saves, or player identity, so existing setup is retained.
Complete runtime setup · Multiplayer setup · Technical guide and tool reference
Requirements and boundaries
Windows 10/11 x64, AVX2/FMA/F16C CPU, and a Direct3D 11-capable GPU. Game-data archives, firmware fonts, keys, saves, source code, build intermediates, debug maps, and shader caches are not in the runtime ZIP. Installed DLC reporting uses your own compatible configuration; Kazuya and Sora are not present in this game's 11.0.0 target.
This is a prerelease. Fifteen source-only tests and archive integrity checks passed. Comprehensive fighter/stage compatibility and complete two-PC matches remain unverified. Initial shader compilation can cause hitches or temporarily incomplete visuals.