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Releases: SST-Systems/StateMachine

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1.0.0

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@EgorShesterikov EgorShesterikov released this 20 Jul 17:26

First public release under SST Systems.

Lightweight async state machine for Unity and pure C#. IState / IDefaultState / IPayloadState<T> with awaited OnExit/OnEnter, typed payload states, and re-entrant transition queuing. States are created through a pluggable IStateFactory (ActivatorStateFactory by default); a Zenject-backed factory ships as a sample. DI-free core.

Full Changelog: https://github.com/SST-Systems/StateMachine/commits/1.0.0