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Open Nectar 0.4.7

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@SSunnKing SSunnKing released this 12 Sep 10:01
· 8 commits to main since this release

Needs a retail disc (USA Rev 1 or Europe).

Gameplay and controls

  • Mouse look no longer cancels WASD. A small mouse delta was treated as stand-and-turn, so Olimar hitched while running and aiming.
  • F1 can bind analog triggers and sticks, not only face buttons.
  • DualSense remaps work for the stick and Circle; F1 capture no longer stores the key that opened the bind.
  • F1 menu on DualSense / Linux no longer walks itself (IMU / extra motion joystick).
  • Quick-release Pikmin grabs work on PC.
  • Hold-to-continue plucking is an F1 option, off by default.

Graphics

  • Enemy health gauges draw again. Triangle fans were missing GXEnd on PC.
  • Boss generators use the correct type on PC.
  • Beady Long Legs no longer spawns as the wrong boss.
  • Post-process colour writes stay enabled, so the chain does not go black.
  • Menus stay sharp after leaving a stage (DoF was still using the captain’s focus on file-select and title).
  • Tutorials show PC control names instead of missing GameCube glyphs.

Platforms and install

  • PAL Windows no longer crashes before main while reading the language.
  • Linux CI / packages: sqrtf/fmodf on public Linux, audio test skipped without SndData, Linux artifact keeps execute bits.
  • Invalid PC save slot 0 is rejected so a write cannot land before cardData

Opening intro (demo01)

  • The Dolphin’s engine trail is visible again when the ship appears in space.
  • Oriented ribbons are drawn camera-facing (the GX FIFO used to drop them).
  • The cinematic camera uses the .dsk near/far (0.1 / 32768), not the 1 / 15000 defaults.