Repository navigation
Throwable Mobs 0.5.0
Pre-release
Pre-release
Added
- With Ragdollified installed (optional, NeoForge), thrown mobs go limp in the
air and get back up where they land. The ragdoll follows the real flight, so hits and landings don't change, and a
mob killed by the throw keeps its ragdoll. Player settingragdoll_in_flight(on by default) turns it off. Tested on
1.21.1; Ragdollified's 26.3 build doesn't load on NeoForge 26.3.0.95 yet (its own bug). - Cooldowns between picking up and putting down, so a double press no longer picks a mob up and drops it straight
back. Server settingspick_up_cooldown_ticksandput_down_cooldown_ticks(off by default); each player has their
own under[cooldown](6 ticks by default), and the longer one counts.
Fixed
- Carrying a mob made you faster: on jumps and steps, the mob on your head pushed you forward. Carried mobs no longer
push anyone. - Shulkers jittered and teleported away while carried, and didn't fly when thrown. They now sit still on your head,
fly like other mobs, and stick to a block where they land.