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v1.4.0
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Classes & Combat
Hunters no longer use Feign Death when the enemy on them has nobody else to attack, so scripted fights stop failing #1075
Casters no longer start long casts while moving, so their spells land instead of being cancelled #1082
Groups & Raids
Off-tanks now pick up loose adds while the main tank stays on the marked target, so healers stop getting chased #1083
Commands & Pulling
A pull now keeps its target through a long walk across the room, so the fight actually starts #1080
Pulling no longer refuses with "no-tank" because of an old combat flag, and the refusal now says why #1081
Gathering & Opening
Bots now finish gathering herbs, mining, skinning and opening chests instead of losing the cast after a second #1064
Following & Formations
Bots now follow you across the broken ground near the Thousand Needles instance portal instead of standing still #1084
Setting a formation while the party stands still now makes bots walk to their spots #1089
Behind the scenes
Issues fixed in development branches now close on their own when the change reaches a release #1071
Removed a huge outdated licence-tracking document that caused conflicts in nearly every change #1088
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