Skip to content

v1.0.0.0

Choose a tag to compare

Added:
Ability Management

  • Create/remove abilities with unique IDs
  • Enable/disable abilities independently
  • Active state tracking for channeled abilities

Cooldown System

  • Automatic cooldown tracking per frame
  • "On Ready" triggers when cooldowns expire
  • Manual cooldown manipulation

Stack/Charge System

  • Multi-use abilities (dash 3 times, throw 5 grenades)
  • Automatic charge regeneration
  • Individual stack consumption with triggers

Custom Data Storage

  • Store arbitrary key-value data per ability
  • Perfect for damage values, range, passive bonuses
  • Lazy-loaded for memory efficiency

Event Triggers

  • On Ability Ready/Activated/Created/Removed
  • On Stack Consumed/Gained
  • Filter by specific ability or catch all