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0.5 Release
Pre-release
Pre-release
New Features
- Shader Bundle PathID Fixer
- Changes the PathIDs of all shader and material assets in a bundle to PathIDs from a different bundle, based on the names of the assets.
- If an asset can't be found in the second bundle, it gets skipped.
- AssetAssistant Manifest Refresher (WIP)
- Refreshes the records in an AssetAssistant manifest by updating the sizes of all records (based on a mod RomFS and a vanilla RomFS) and removing any that cannot be found.
- This feature is a work in progress. As soon as the issues with it are ironed out, I will be satisfied enough with the state of LumiTool to release it as 1.0 (Ignore what version 0.4 said).
Other Changes
- Renamed Map Stuff to Bundle Prepper
- Added the ability to read the type tree from a .tpk file if it was stripped from the bundle.