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Releases: SamF111/idle-token-animation

Idle Token Animation v0.2.0

13 Jun 11:13
9857cb7

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v0.2.0

Added

  • Added condition-sensitive token animation.
  • Added support for D&D 5e conditions.
  • Added support for Pathfinder Second Edition conditions.
  • Added automatic responses for Petrified, Paralyzed, Unconscious, Stunned, and Frightened.
  • Added still, subdued, trembling, and twitching animation behaviours.
  • Added a GM setting to enable or disable condition-based animation.
  • Added automatic resynchronisation when relevant Active Effects or PF2e condition Items change.

Changed

  • Condition resolution is now performed by the GM and included in the normal animation sync.
  • Placed-token motion overrides are now modified by active condition effects.
  • Unsupported systems continue using normal idle animation without errors.
  • Updated documentation for condition support and system compatibility.

Safety

  • Condition animation remains render-only.
  • No TokenDocuments, token coordinates, scene data, scale, visibility, or alpha values are changed.
  • FX Bus token oscillation still takes priority.

Idle Token Animation v0.1.0

11 Jun 15:34
e6cdcfa

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Initial Release.