Releases: SamF111/idle-token-animation
Releases · SamF111/idle-token-animation
Idle Token Animation v0.2.0
v0.2.0
Added
- Added condition-sensitive token animation.
- Added support for D&D 5e conditions.
- Added support for Pathfinder Second Edition conditions.
- Added automatic responses for Petrified, Paralyzed, Unconscious, Stunned, and Frightened.
- Added still, subdued, trembling, and twitching animation behaviours.
- Added a GM setting to enable or disable condition-based animation.
- Added automatic resynchronisation when relevant Active Effects or PF2e condition Items change.
Changed
- Condition resolution is now performed by the GM and included in the normal animation sync.
- Placed-token motion overrides are now modified by active condition effects.
- Unsupported systems continue using normal idle animation without errors.
- Updated documentation for condition support and system compatibility.
Safety
- Condition animation remains render-only.
- No TokenDocuments, token coordinates, scene data, scale, visibility, or alpha values are changed.
- FX Bus token oscillation still takes priority.
Idle Token Animation v0.1.0
Initial Release.