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v0.2.0
Idle Token Animation v0.2.0
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v0.2.0
Added
Added condition-sensitive token animation.
Added support for D&D 5e conditions.
Added support for Pathfinder Second Edition conditions.
Added automatic responses for Petrified, Paralyzed, Unconscious, Stunned, and Frightened.
Added still, subdued, trembling, and twitching animation behaviours.
Added a GM setting to enable or disable condition-based animation.
Added automatic resynchronisation when relevant Active Effects or PF2e condition Items change.
Changed
Condition resolution is now performed by the GM and included in the normal animation sync.
Placed-token motion overrides are now modified by active condition effects.
Unsupported systems continue using normal idle animation without errors.
Updated documentation for condition support and system compatibility.
Safety
Condition animation remains render-only.
No TokenDocuments, token coordinates, scene data, scale, visibility, or alpha values are changed.
FX Bus token oscillation still takes priority.
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