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testing2.1.1-shader-cache
Pre-release
Pre-release
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4 commits
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This is a special build that is meant to test an experimental feature: precompiled shader cache. It should make shader loading almost instant. Due to Apple not exposing an API for that, the precompiling is very slow, but it shouldn't affect runtime performance, as it runs on a dedicated thread. However, it probably won't be able to compile all shaders in a single run. You may also notice that there will be a new disk with the name Cemu_AIR_cache mounted during the run that Cemu will constantly write to, but you don't need to worry about your SSD wearing off, as the disk is backed up by RAM.
Edit: this feature will be disabled for performance reasons. We will probably have to wait for Apple to expose the API