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Beta 10-20-2026
BotMod Beta 10-20-2026
Everything since Beta 10-15-2026. Install as before: unzip, run Install-BotMod.bat.
Aiming and gunfights
- Bots really aim down the sights now. Before, every "scoped" shot was fired from the hip. They now raise their sights in every fight, at any range.
- Accurate rifles: each rifle's bullet leaves a little high and to the right of where the sights point. BotMod corrects this per weapon, using each weapon's real bullet speed and drop. The corrections ship in
BotMod_adsbias.txtand keep learning. - Snipers are dangerous now: they aim from the hip first, then raise the scope, hold their breath (Shift), line up exactly, fire, and breathe between shots. They carry the M98B (12x scope, straight-pull bolt), spot enemies out to ~225 m on their own, and take on spotted enemies out to 400 m. In testing they went from the worst K/D on the server to the best, killing in one or two hits.
- UMP-45 for snipers up close: Recon switch to a UMP-45 inside ~25 m and back to the rifle beyond ~35 m.
- Full-auto bursts: machine guns, tank coax, Humvee/Growler gunners, riders shooting from open seats, and Support LMGs fire bursts of at least 2 seconds. A bug since the previous build made every automatic weapon fire single rounds. That's fixed.
- Head shots: a bot that can only see your head over cover (a roof edge, a parapet) now shoots at it instead of giving up.
- Bots notice you up close: within 15 m they turn on you whatever they're doing. They no longer ignore you for 10 s after a fight. A bot walking to a vehicle now stops to fight instead of walking past you.
Recon
- High ground: a squad's Recon climbs to a rooftop or other high ground overlooking the flag the squad is attacking or holding. Getting there comes first; it only fights on the way if an enemy is very close or shooting at it. With no contact for 30 s it moves to another perch or rejoins the squad. In a long-range fight it looks for higher ground nearby.
- Gadgets: Recon place a T-UGS where the team has none nearby, otherwise a claymore. Support claymores and Engineer AT mines follow the same "not if a teammate's is already there" rule.
Anti-air and helicopters
- Supports are anti-helicopter crews: they carry their team's rocket launcher (SMAW / RPG-7) and fire it only at helicopters in the air within ~200 m, leading the target. Ground vehicles stay the Engineers' job.
- Tighter attack runs: attack helicopters turn about 300 m past the target and come straight back, instead of flying off toward the map edge. With a clear shot from where they are, they start the run right away instead of climbing first. They avoid enemy C-RAM / Pantsir coverage.
- Faster transport helicopters (60 m/s), no more skimming the ground, and smoother climbs over terrain.
Rides, pilots and squads
- Vehicle rotation: Pilots take turns across transport helicopters, tanks/IFVs and jets/attack helicopters, using whichever vehicle has sat idle longest. They spawn straight into it and announce "Get in!".
- Boarding: drivers call "Get in!". Bots nearby and whole squads come running, and the vehicle leaves when full or after a short wait.
- Ride offers: empty transports post "ready for ride requests" in team chat. The squad with the most members nearby calls "Requesting pickup for <Alpha/Bravo/...> squad", and squadmates link up.
- Squads take their own vehicles together. Lone bots take quads/bikes for short trips and jeeps for longer ones. Bots never drive rocket artillery.
- Pilot outfit: Pilot bots wear the helicopter pilot helmet and flight gear, with a PDW kit.
Maps and objectives
- Rooftop flags: bots capture a flag from the flag's own floor (stairs, ladders), not from the floor below. Example: the construction site on Sharqi.
- Ladders: bots step off the top properly and no longer loop up and down the same ladder.
- Windows and boats: bots trapped in rooms knife through the windows. Boats land at waterline ladders, and the AAV swims.
- Fake flags: a capture point nobody can take (Bandar's centre) is learned and skipped.
- Conquest Assault rounds now end: tickets bleed when one side holds more flags.
Stability
- Fixed a cause of the recurring server crash: a bot boarding a tank in the same second its driver died in it.
- Fixed a BotMod crash related to destroyed vehicles.
Admin
!bots N/!bot N,!bots full,!map/!maps,!map restart(restarts the current round).- Console
rostermode: one class per team for testing, e.g.rostermode recon(sniper war),rostermode support none, orrostermode normal.