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Modernized drive-by reworked - aims where the camera looks, with an optional per-burst direction lock, now separate for keyboard/mouse (LockShootDirectionKBM) and gamepad (LockShootDirectionJOY).
Adjusted terrain tilt - now tilts in both directions, with a configurable minimum-slope dead-zone and predictable airborne hold/blend.
Custom profile is now Game-based - previously Enhanced-based for some reason
The IV profile retuned - light elastic string, subtle speed FOV, symmetric tilt, and a softer III heading follow.
Traffic pass-by wobble is a nudge instead of a lean now, and has a minimum activation speed
Reverse look-behind camera adjusted - slightly less distracting.
VCS camera shake and Dynamic FOV are slightly more responsive in GTA III now
Numpad camera controls now respect the in-game binds
Additions
Every applicable effect now has a multiplier or several - can be found in the new Multiplier section.
New smooth side view (SmoothSideView) - look left/right/behind eases into place instead of snapping